mirror of
https://github.com/Relintai/tile_map_backport.git
synced 2024-11-12 20:17:18 +01:00
26 lines
606 B
Markdown
26 lines
606 B
Markdown
# RTileMap
|
|
|
|
Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
|
|
|
|
The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
|
|
|
|
# Building
|
|
|
|
1. Get the source code for the engine.
|
|
|
|
```git clone -b 3.x https://github.com/godotengine/godot.git godot```
|
|
|
|
2. Go into Godot's modules directory.
|
|
|
|
```
|
|
cd ./godot/modules/
|
|
```
|
|
|
|
3. Clone this repository
|
|
|
|
```
|
|
git clone https://github.com/Relintai/rtile_map rtile_map
|
|
```
|
|
|
|
4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)
|