Mention that it needs the navigation server backport pr.

This commit is contained in:
Relintai 2021-12-11 14:22:54 +01:00
parent 0cd241cd67
commit db2449c5df

View File

@ -4,12 +4,18 @@ Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a f
The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class. The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.
It needs https://github.com/godotengine/godot/pull/48395 to work. I expect it to be merged to upstream Godot in a few days, while that's underway my godot fork already has it (https://github.com/Relintai/godot).
# Building # Building
1. Get the source code for the engine. 1. Get the source code for the engine.
```git clone -b 3.x https://github.com/godotengine/godot.git godot``` ```git clone -b 3.x https://github.com/godotengine/godot.git godot```
Or
```git clone -b 3.x https://github.com/Relintai/godot.git godot```
2. Go into Godot's modules directory. 2. Go into Godot's modules directory.
``` ```