Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.
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RTileMap

Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a few smaller features added.

The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class.

It needs https://github.com/godotengine/godot/pull/48395 to work. I expect it to be merged to upstream Godot in a few days, while that's underway my godot fork already has it (https://github.com/Relintai/godot).

Building

  1. Get the source code for the engine.

git clone -b 3.x https://github.com/godotengine/godot.git godot

Or

git clone -b 3.x https://github.com/Relintai/godot.git godot

  1. Go into Godot's modules directory.
cd ./godot/modules/
  1. Clone this repository
git clone https://github.com/Relintai/rtile_map rtile_map
  1. Build Godot. Tutorial