diff --git a/README.md b/README.md index b14b6b2..be14874 100644 --- a/README.md +++ b/README.md @@ -4,12 +4,18 @@ Godot 4.0's TileMap backported to 3.x as an engine module, with (eventually) a f The tilemap classes will be prefixed with R, so it compiles cleanly with the built in TileMap class. +It needs https://github.com/godotengine/godot/pull/48395 to work. I expect it to be merged to upstream Godot in a few days, while that's underway my godot fork already has it (https://github.com/Relintai/godot). + # Building 1. Get the source code for the engine. ```git clone -b 3.x https://github.com/godotengine/godot.git godot``` +Or + +```git clone -b 3.x https://github.com/Relintai/godot.git godot``` + 2. Go into Godot's modules directory. ```