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/*************************************************************************/
/* tile_map.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* The above copyright notice and this permission notice shall be */
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/*************************************************************************/
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# ifndef RTILE_MAP_H
# define RTILE_MAP_H
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# include "scene/2d/node_2d.h"
# include "scene/gui/control.h"
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# include "rtile_set.h"
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class RTileSetAtlasSource ;
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struct RTileMapQuadrant {
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struct CoordsWorldComparator {
_ALWAYS_INLINE_ bool operator ( ) ( const Vector2i & p_a , const Vector2i & p_b ) const {
// We sort the cells by their world coords, as it is needed by rendering.
if ( p_a . y = = p_b . y ) {
return p_a . x > p_b . x ;
} else {
return p_a . y < p_b . y ;
}
}
} ;
// Dirty list element
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SelfList < RTileMapQuadrant > dirty_list_element ;
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// Quadrant layer and coords.
int layer = - 1 ;
Vector2i coords ;
// TileMapCells
Set < Vector2i > cells ;
// We need those two maps to sort by world position for rendering
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
Map < Vector2i , Vector2i > map_to_world ;
Map < Vector2i , Vector2i , CoordsWorldComparator > world_to_map ;
// Debug.
RID debug_canvas_item ;
// Rendering.
List < RID > canvas_items ;
List < RID > occluders ;
// Physics.
List < RID > bodies ;
// Navigation.
Map < Vector2i , Vector < RID > > navigation_regions ;
// Scenes.
Map < Vector2i , String > scenes ;
// Runtime TileData cache.
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Map < Vector2i , RTileData * > runtime_tile_data_cache ;
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void operator = ( const RTileMapQuadrant & q ) {
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layer = q . layer ;
coords = q . coords ;
debug_canvas_item = q . debug_canvas_item ;
canvas_items = q . canvas_items ;
occluders = q . occluders ;
bodies = q . bodies ;
navigation_regions = q . navigation_regions ;
}
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RTileMapQuadrant ( const RTileMapQuadrant & q ) :
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dirty_list_element ( this ) {
layer = q . layer ;
coords = q . coords ;
debug_canvas_item = q . debug_canvas_item ;
canvas_items = q . canvas_items ;
occluders = q . occluders ;
bodies = q . bodies ;
navigation_regions = q . navigation_regions ;
}
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RTileMapQuadrant ( ) :
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dirty_list_element ( this ) {
}
} ;
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class RTileMap : public Node2D {
GDCLASS ( RTileMap , Node2D ) ;
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public :
class TerrainConstraint {
private :
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const RTileMap * tile_map ;
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Vector2i base_cell_coords = Vector2i ( ) ;
int bit = - 1 ;
int terrain = - 1 ;
public :
bool operator < ( const TerrainConstraint & p_other ) const {
if ( base_cell_coords = = p_other . base_cell_coords ) {
return bit < p_other . bit ;
}
return base_cell_coords < p_other . base_cell_coords ;
}
String to_string ( ) const {
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return vformat ( " Constraint {pos:%s, bit:%d, terrain:%d} " , Vector2 ( base_cell_coords ) , bit , terrain ) ;
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}
Vector2i get_base_cell_coords ( ) const {
return base_cell_coords ;
}
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Map < Vector2i , RTileSet : : CellNeighbor > get_overlapping_coords_and_peering_bits ( ) const ;
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void set_terrain ( int p_terrain ) {
terrain = p_terrain ;
}
int get_terrain ( ) const {
return terrain ;
}
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TerrainConstraint ( const RTileMap * p_tile_map , const Vector2i & p_position , const RTileSet : : CellNeighbor & p_bit , int p_terrain ) ;
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TerrainConstraint ( ) { }
} ;
enum VisibilityMode {
VISIBILITY_MODE_DEFAULT ,
VISIBILITY_MODE_FORCE_SHOW ,
VISIBILITY_MODE_FORCE_HIDE ,
} ;
private :
friend class TileSetPlugin ;
// A compatibility enum to specify how is the data if formatted.
enum DataFormat {
FORMAT_1 = 0 ,
FORMAT_2 ,
FORMAT_3
} ;
mutable DataFormat format = FORMAT_1 ; // Assume lowest possible format if none is present;
static constexpr float FP_ADJUST = 0.00001 ;
// Properties.
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Ref < RTileSet > tile_set ;
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int quadrant_size = 16 ;
bool collision_animatable = false ;
VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT ;
VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT ;
// Updates.
bool pending_update = false ;
// Rect.
Rect2 rect_cache ;
bool rect_cache_dirty = true ;
Rect2i used_rect_cache ;
bool used_rect_cache_dirty = true ;
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bool _y_sort_enabled ;
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RID _nav_map ;
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// TileMap layers.
struct TileMapLayer {
String name ;
bool enabled = true ;
Color modulate = Color ( 1 , 1 , 1 , 1 ) ;
bool y_sort_enabled = false ;
int y_sort_origin = 0 ;
int z_index = 0 ;
RID canvas_item ;
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Map < Vector2i , RTileMapCell > tile_map ;
Map < Vector2i , RTileMapQuadrant > quadrant_map ;
SelfList < RTileMapQuadrant > : : List dirty_quadrant_list ;
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} ;
LocalVector < TileMapLayer > layers ;
int selected_layer = - 1 ;
// Mapping for RID to coords.
Map < RID , Vector2i > bodies_coords ;
// Quadrants and internals management.
Vector2i _coords_to_quadrant_coords ( int p_layer , const Vector2i & p_coords ) const ;
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Map < Vector2i , RTileMapQuadrant > : : Element * _create_quadrant ( int p_layer , const Vector2i & p_qk ) ;
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void _make_quadrant_dirty ( Map < Vector2i , RTileMapQuadrant > : : Element * Q ) ;
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void _make_all_quadrants_dirty ( ) ;
void _queue_update_dirty_quadrants ( ) ;
void _update_dirty_quadrants ( ) ;
void _recreate_layer_internals ( int p_layer ) ;
void _recreate_internals ( ) ;
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void _erase_quadrant ( Map < Vector2i , RTileMapQuadrant > : : Element * Q ) ;
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void _clear_layer_internals ( int p_layer ) ;
void _clear_internals ( ) ;
// Rect caching.
void _recompute_rect_cache ( ) ;
// Per-system methods.
bool _rendering_quadrant_order_dirty = false ;
void _rendering_notification ( int p_what ) ;
void _rendering_update_layer ( int p_layer ) ;
void _rendering_cleanup_layer ( int p_layer ) ;
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void _rendering_update_dirty_quadrants ( SelfList < RTileMapQuadrant > : : List & r_dirty_quadrant_list ) ;
void _rendering_create_quadrant ( RTileMapQuadrant * p_quadrant ) ;
void _rendering_cleanup_quadrant ( RTileMapQuadrant * p_quadrant ) ;
void _rendering_draw_quadrant_debug ( RTileMapQuadrant * p_quadrant ) ;
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Transform2D last_valid_transform ;
Transform2D new_transform ;
void _physics_notification ( int p_what ) ;
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void _physics_update_dirty_quadrants ( SelfList < RTileMapQuadrant > : : List & r_dirty_quadrant_list ) ;
void _physics_cleanup_quadrant ( RTileMapQuadrant * p_quadrant ) ;
void _physics_draw_quadrant_debug ( RTileMapQuadrant * p_quadrant ) ;
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void _navigation_notification ( int p_what ) ;
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void _navigation_update_dirty_quadrants ( SelfList < RTileMapQuadrant > : : List & r_dirty_quadrant_list ) ;
void _navigation_cleanup_quadrant ( RTileMapQuadrant * p_quadrant ) ;
void _navigation_draw_quadrant_debug ( RTileMapQuadrant * p_quadrant ) ;
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void _scenes_update_dirty_quadrants ( SelfList < RTileMapQuadrant > : : List & r_dirty_quadrant_list ) ;
void _scenes_cleanup_quadrant ( RTileMapQuadrant * p_quadrant ) ;
void _scenes_draw_quadrant_debug ( RTileMapQuadrant * p_quadrant ) ;
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// Terrains.
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Set < RTileSet : : TerrainsPattern > _get_valid_terrains_patterns_for_constraints ( int p_terrain_set , const Vector2i & p_position , Set < TerrainConstraint > p_constraints ) ;
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// Set and get tiles from data arrays.
void _set_tile_data ( int p_layer , const Vector < int > & p_data ) ;
Vector < int > _get_tile_data ( int p_layer ) const ;
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void _build_runtime_update_tile_data ( SelfList < RTileMapQuadrant > : : List & r_dirty_quadrant_list ) ;
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void _tile_set_changed ( ) ;
bool _tile_set_changed_deferred_update_needed = false ;
void _tile_set_changed_deferred_update ( ) ;
protected :
bool _set ( const StringName & p_name , const Variant & p_value ) ;
bool _get ( const StringName & p_name , Variant & r_ret ) const ;
void _get_property_list ( List < PropertyInfo > * p_list ) const ;
void _notification ( int p_what ) ;
static void _bind_methods ( ) ;
public :
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static Vector2i transform_coords_layout ( Vector2i p_coords , RTileSet : : TileOffsetAxis p_offset_axis , RTileSet : : TileLayout p_from_layout , RTileSet : : TileLayout p_to_layout ) ;
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enum {
INVALID_CELL = - 1
} ;
# ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect ( ) const override ;
# endif
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void set_tileset ( const Ref < RTileSet > & p_tileset ) ;
Ref < RTileSet > get_tileset ( ) const ;
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void set_quadrant_size ( int p_size ) ;
int get_quadrant_size ( ) const ;
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static void draw_tile ( RID p_canvas_item , Vector2i p_position , const Ref < RTileSet > p_tile_set , int p_atlas_source_id , Vector2i p_atlas_coords , int p_alternative_tile , int p_frame = - 1 , Color p_modulation = Color ( 1.0 , 1.0 , 1.0 , 1.0 ) , const RTileData * p_tile_data_override = nullptr ) ;
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// Layers management.
int get_layers_count ( ) const ;
void add_layer ( int p_to_pos ) ;
void move_layer ( int p_layer , int p_to_pos ) ;
void remove_layer ( int p_layer ) ;
void set_layer_name ( int p_layer , String p_name ) ;
String get_layer_name ( int p_layer ) const ;
void set_layer_enabled ( int p_layer , bool p_visible ) ;
bool is_layer_enabled ( int p_layer ) const ;
void set_layer_modulate ( int p_layer , Color p_modulate ) ;
Color get_layer_modulate ( int p_layer ) const ;
void set_layer_y_sort_enabled ( int p_layer , bool p_enabled ) ;
bool is_layer_y_sort_enabled ( int p_layer ) const ;
void set_layer_y_sort_origin ( int p_layer , int p_y_sort_origin ) ;
int get_layer_y_sort_origin ( int p_layer ) const ;
void set_layer_z_index ( int p_layer , int p_z_index ) ;
int get_layer_z_index ( int p_layer ) const ;
void set_selected_layer ( int p_layer_id ) ; // For editor use.
int get_selected_layer ( ) const ;
void set_collision_animatable ( bool p_enabled ) ;
bool is_collision_animatable ( ) const ;
// Debug visibility modes.
void set_collision_visibility_mode ( VisibilityMode p_show_collision ) ;
VisibilityMode get_collision_visibility_mode ( ) ;
void set_navigation_visibility_mode ( VisibilityMode p_show_navigation ) ;
VisibilityMode get_navigation_visibility_mode ( ) ;
// Cells accessors.
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void set_cell ( int p_layer , const Vector2 & p_coords , int p_source_id = - 1 , const Vector2 p_atlas_coords = RTileSetSource : : INVALID_ATLAS_COORDSV , int p_alternative_tile = RTileSetSource : : INVALID_TILE_ALTERNATIVE ) ;
int get_cell_source_id ( int p_layer , const Vector2 & p_coords , bool p_use_proxies = false ) const ;
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Vector2 get_cell_atlas_coords ( int p_layer , const Vector2 & p_coords , bool p_use_proxies = false ) const ;
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int get_cell_alternative_tile ( int p_layer , const Vector2 & p_coords , bool p_use_proxies = false ) const ;
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// Patterns.
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Ref < RTileMapPattern > get_pattern ( int p_layer , Vector < Vector2 > p_coords_array ) ;
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Vector2 map_pattern ( Vector2 p_position_in_tilemap , Vector2 p_coords_in_pattern , Ref < RTileMapPattern > p_pattern ) ;
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void set_pattern ( int p_layer , Vector2 p_position , const Ref < RTileMapPattern > p_pattern ) ;
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// Terrains.
Set < TerrainConstraint > get_terrain_constraints_from_removed_cells_list ( int p_layer , const Set < Vector2i > & p_to_replace , int p_terrain_set , bool p_ignore_empty_terrains = true ) const ; // Not exposed.
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Set < TerrainConstraint > get_terrain_constraints_from_added_tile ( Vector2i p_position , int p_terrain_set , RTileSet : : TerrainsPattern p_terrains_pattern ) const ; // Not exposed.
Map < Vector2i , RTileSet : : TerrainsPattern > terrain_wave_function_collapse ( const Set < Vector2i > & p_to_replace , int p_terrain_set , const Set < TerrainConstraint > p_constraints ) ; // Not exposed.
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void set_cells_from_surrounding_terrains ( int p_layer , Vector < Vector2 > p_coords_array , int p_terrain_set , bool p_ignore_empty_terrains = true ) ;
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// Not exposed to users
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RTileMapCell get_cell ( int p_layer , const Vector2i & p_coords , bool p_use_proxies = false ) const ;
Map < Vector2i , RTileMapQuadrant > * get_quadrant_map ( int p_layer ) ;
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int get_effective_quadrant_size ( int p_layer ) const ;
//---
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virtual bool is_y_sort_enabled ( ) const ;
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virtual void set_y_sort_enabled ( bool p_enable ) ;
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Vector2 map_to_world ( const Vector2 & p_pos ) const ;
Vector2 world_to_map ( const Vector2 & p_pos ) const ;
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bool is_existing_neighbor ( RTileSet : : CellNeighbor p_cell_neighbor ) const ;
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Vector2 get_neighbor_cell ( const Vector2 & p_coords , RTileSet : : CellNeighbor p_cell_neighbor ) const ;
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Vector < Vector2 > get_used_cells ( int p_layer ) const ;
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Rect2 get_used_rect ( ) ; // Not const because of cache
// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
virtual void set_light_mask ( int p_light_mask ) override ;
virtual void set_material ( const Ref < Material > & p_material ) override ;
virtual void set_use_parent_material ( bool p_use_parent_material ) override ;
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//virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
//virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
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// For finding tiles from collision.
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Vector2 get_coords_for_body_rid ( RID p_physics_body ) ;
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// Fixing a nclearing methods.
void fix_invalid_tiles ( ) ;
// Clears tiles from a given layer
void clear_layer ( int p_layer ) ;
void clear ( ) ;
// Force a TileMap update
void force_update ( int p_layer = - 1 ) ;
// Helpers?
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Vector < Vector2 > get_surrounding_tiles ( Vector2 coords ) ;
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void draw_cells_outline ( Control * p_control , Set < Vector2i > p_cells , Color p_color , Transform2D p_transform = Transform2D ( ) ) ;
// Virtual function to modify the TileData at runtime
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//GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
//GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, RTileData *);
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// Configuration warnings.
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String get_configuration_warning ( ) const ;
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RTileMap ( ) ;
~ RTileMap ( ) ;
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} ;
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VARIANT_ENUM_CAST ( RTileMap : : VisibilityMode ) ;
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# endif // TILE_MAP_H