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https://github.com/Relintai/tile_map_backport.git
synced 2024-11-05 10:11:16 +01:00
Started work on the TileMap.
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@ -6,6 +6,7 @@ env.add_source_files(env.modules_sources,"polypartition.cpp")
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env.add_source_files(env.modules_sources,"geometry_2d.cpp")
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env.add_source_files(env.modules_sources,"array_lt_op.cpp")
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env.add_source_files(env.modules_sources,"rtile_set.cpp")
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env.add_source_files(env.modules_sources,"rtile_map.cpp")
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#if env["tools"]:
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# env.add_source_files(env.modules_sources, "skeleton_editor_plugin_remover.cpp")
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@ -28,16 +28,16 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_MAP_H
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#define TILE_MAP_H
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#ifndef RTILE_MAP_H
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#define RTILE_MAP_H
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#include "scene/2d/node_2d.h"
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#include "scene/gui/control.h"
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#include "scene/resources/tile_set.h"
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#include "rtile_set.h"
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class TileSetAtlasSource;
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class RTileSetAtlasSource;
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struct TileMapQuadrant {
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struct RTileMapQuadrant {
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struct CoordsWorldComparator {
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_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
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// We sort the cells by their world coords, as it is needed by rendering.
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@ -50,7 +50,7 @@ struct TileMapQuadrant {
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};
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// Dirty list element
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SelfList<TileMapQuadrant> dirty_list_element;
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SelfList<RTileMapQuadrant> dirty_list_element;
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// Quadrant layer and coords.
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int layer = -1;
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@ -80,9 +80,9 @@ struct TileMapQuadrant {
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Map<Vector2i, String> scenes;
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// Runtime TileData cache.
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Map<Vector2i, TileData *> runtime_tile_data_cache;
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Map<Vector2i, RTileData *> runtime_tile_data_cache;
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void operator=(const TileMapQuadrant &q) {
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void operator=(const RTileMapQuadrant &q) {
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layer = q.layer;
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coords = q.coords;
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debug_canvas_item = q.debug_canvas_item;
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@ -92,7 +92,7 @@ struct TileMapQuadrant {
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navigation_regions = q.navigation_regions;
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}
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TileMapQuadrant(const TileMapQuadrant &q) :
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RTileMapQuadrant(const RTileMapQuadrant &q) :
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dirty_list_element(this) {
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layer = q.layer;
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coords = q.coords;
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@ -103,18 +103,18 @@ struct TileMapQuadrant {
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navigation_regions = q.navigation_regions;
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}
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TileMapQuadrant() :
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RTileMapQuadrant() :
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dirty_list_element(this) {
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}
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};
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class TileMap : public Node2D {
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GDCLASS(TileMap, Node2D);
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class RTileMap : public Node2D {
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GDCLASS(RTileMap, Node2D);
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public:
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class TerrainConstraint {
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private:
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const TileMap *tile_map;
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const RTileMap *tile_map;
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Vector2i base_cell_coords = Vector2i();
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int bit = -1;
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int terrain = -1;
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@ -128,14 +128,14 @@ public:
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}
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String to_string() const {
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return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
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return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", Vector2(base_cell_coords), bit, terrain);
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}
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Vector2i get_base_cell_coords() const {
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return base_cell_coords;
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}
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Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
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Map<Vector2i, RTileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
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void set_terrain(int p_terrain) {
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terrain = p_terrain;
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@ -145,7 +145,7 @@ public:
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return terrain;
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}
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TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
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TerrainConstraint(const RTileMap *p_tile_map, const Vector2i &p_position, const RTileSet::CellNeighbor &p_bit, int p_terrain);
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TerrainConstraint() {}
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};
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@ -169,7 +169,7 @@ private:
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static constexpr float FP_ADJUST = 0.00001;
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// Properties.
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Ref<TileSet> tile_set;
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Ref<RTileSet> tile_set;
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int quadrant_size = 16;
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bool collision_animatable = false;
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VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
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@ -193,9 +193,9 @@ private:
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int y_sort_origin = 0;
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int z_index = 0;
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RID canvas_item;
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Map<Vector2i, TileMapCell> tile_map;
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Map<Vector2i, TileMapQuadrant> quadrant_map;
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SelfList<TileMapQuadrant>::List dirty_quadrant_list;
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Map<Vector2i, RTileMapCell> tile_map;
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Map<Vector2i, RTileMapQuadrant> quadrant_map;
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SelfList<RTileMapQuadrant>::List dirty_quadrant_list;
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};
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LocalVector<TileMapLayer> layers;
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int selected_layer = -1;
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@ -206,9 +206,9 @@ private:
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// Quadrants and internals management.
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Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
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Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
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Map<Vector2i, RTileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
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void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q);
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void _make_quadrant_dirty(Map<Vector2i, RTileMapQuadrant>::Element *Q);
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void _make_all_quadrants_dirty();
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void _queue_update_dirty_quadrants();
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@ -217,7 +217,7 @@ private:
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void _recreate_layer_internals(int p_layer);
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void _recreate_internals();
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void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
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void _erase_quadrant(Map<Vector2i, RTileMapQuadrant>::Element *Q);
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void _clear_layer_internals(int p_layer);
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void _clear_internals();
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@ -229,35 +229,35 @@ private:
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void _rendering_notification(int p_what);
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void _rendering_update_layer(int p_layer);
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void _rendering_cleanup_layer(int p_layer);
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void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
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void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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void _rendering_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List &r_dirty_quadrant_list);
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void _rendering_create_quadrant(RTileMapQuadrant *p_quadrant);
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void _rendering_cleanup_quadrant(RTileMapQuadrant *p_quadrant);
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void _rendering_draw_quadrant_debug(RTileMapQuadrant *p_quadrant);
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Transform2D last_valid_transform;
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Transform2D new_transform;
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void _physics_notification(int p_what);
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void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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void _physics_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List &r_dirty_quadrant_list);
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void _physics_cleanup_quadrant(RTileMapQuadrant *p_quadrant);
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void _physics_draw_quadrant_debug(RTileMapQuadrant *p_quadrant);
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void _navigation_notification(int p_what);
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void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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void _navigation_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List &r_dirty_quadrant_list);
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void _navigation_cleanup_quadrant(RTileMapQuadrant *p_quadrant);
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void _navigation_draw_quadrant_debug(RTileMapQuadrant *p_quadrant);
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void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
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void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
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void _scenes_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List &r_dirty_quadrant_list);
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void _scenes_cleanup_quadrant(RTileMapQuadrant *p_quadrant);
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void _scenes_draw_quadrant_debug(RTileMapQuadrant *p_quadrant);
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// Terrains.
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Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints);
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Set<RTileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints);
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// Set and get tiles from data arrays.
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void _set_tile_data(int p_layer, const Vector<int> &p_data);
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Vector<int> _get_tile_data(int p_layer) const;
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void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
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void _build_runtime_update_tile_data(SelfList<RTileMapQuadrant>::List &r_dirty_quadrant_list);
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void _tile_set_changed();
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bool _tile_set_changed_deferred_update_needed = false;
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@ -272,7 +272,7 @@ protected:
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static void _bind_methods();
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public:
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static Vector2i transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
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static Vector2i transform_coords_layout(Vector2i p_coords, RTileSet::TileOffsetAxis p_offset_axis, RTileSet::TileLayout p_from_layout, RTileSet::TileLayout p_to_layout);
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enum {
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INVALID_CELL = -1
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@ -282,13 +282,13 @@ public:
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virtual Rect2 _edit_get_rect() const override;
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#endif
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void set_tileset(const Ref<TileSet> &p_tileset);
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Ref<TileSet> get_tileset() const;
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void set_tileset(const Ref<RTileSet> &p_tileset);
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Ref<RTileSet> get_tileset() const;
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void set_quadrant_size(int p_size);
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int get_quadrant_size() const;
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static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
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static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<RTileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const RTileData *p_tile_data_override = nullptr);
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// Layers management.
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int get_layers_count() const;
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@ -321,25 +321,25 @@ public:
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VisibilityMode get_navigation_visibility_mode();
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// Cells accessors.
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void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
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void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = RTileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = RTileSetSource::INVALID_TILE_ALTERNATIVE);
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int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
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Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
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int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
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// Patterns.
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Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
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Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
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void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
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Ref<RTileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
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Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<RTileMapPattern> p_pattern);
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void set_pattern(int p_layer, Vector2i p_position, const Ref<RTileMapPattern> p_pattern);
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// Terrains.
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Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
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Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
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Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed.
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Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, RTileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
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Map<Vector2i, RTileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed.
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void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true);
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// Not exposed to users
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TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
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Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
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RTileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
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Map<Vector2i, RTileMapQuadrant> *get_quadrant_map(int p_layer);
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int get_effective_quadrant_size(int p_layer) const;
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//---
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@ -348,8 +348,8 @@ public:
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Vector2 map_to_world(const Vector2i &p_pos) const;
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Vector2i world_to_map(const Vector2 &p_pos) const;
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bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
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Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
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bool is_existing_neighbor(RTileSet::CellNeighbor p_cell_neighbor) const;
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Vector2i get_neighbor_cell(const Vector2i &p_coords, RTileSet::CellNeighbor p_cell_neighbor) const;
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TypedArray<Vector2i> get_used_cells(int p_layer) const;
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Rect2 get_used_rect(); // Not const because of cache
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@ -380,7 +380,7 @@ public:
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// Virtual function to modify the TileData at runtime
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GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
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GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
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GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, RTileData *);
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// Configuration warnings.
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TypedArray<String> get_configuration_warnings() const override;
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@ -389,6 +389,6 @@ public:
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~TileMap();
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};
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VARIANT_ENUM_CAST(TileMap::VisibilityMode);
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VARIANT_ENUM_CAST(RTileMap::VisibilityMode);
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#endif // TILE_MAP_H
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