Fixed more issues.

This commit is contained in:
Relintai 2021-12-11 18:44:28 +01:00
parent cbb7e877da
commit e3f282a32a
2 changed files with 109 additions and 90 deletions

View File

@ -562,7 +562,7 @@ void RTileMap::add_layer(int p_to_pos) {
layers.insert(p_to_pos, TileMapLayer());
_recreate_internals();
notify_property_list_changed();
property_list_changed_notify();
emit_signal("changed");
@ -580,7 +580,7 @@ void RTileMap::move_layer(int p_layer, int p_to_pos) {
layers.insert(p_to_pos, tl);
layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer);
_recreate_internals();
notify_property_list_changed();
property_list_changed_notify();
if (selected_layer == p_layer) {
selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
@ -599,7 +599,7 @@ void RTileMap::remove_layer(int p_layer) {
layers.remove(p_layer);
_recreate_internals();
notify_property_list_changed();
property_list_changed_notify();
if (selected_layer >= p_layer) {
selected_layer -= 1;
@ -778,9 +778,10 @@ void RTileMap::_make_quadrant_dirty(Map<Vector2i, RTileMapQuadrant>::Element *Q)
void RTileMap::_make_all_quadrants_dirty() {
// Make all quandrants dirty, then trigger an update later.
for (unsigned int layer = 0; layer < layers.size(); layer++) {
for (KeyValue<Vector2i, RTileMapQuadrant> &E : layers[layer].quadrant_map) {
if (!E.value.dirty_list_element.in_list()) {
layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element);
for (Map<Vector2i, RTileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
if (!E->value().dirty_list_element.in_list()) {
layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element);
}
}
}
@ -845,8 +846,8 @@ void RTileMap::_update_dirty_quadrants() {
// Clear the list
while (dirty_quadrant_list.first()) {
// Clear the runtime tile data.
for (const KeyValue<Vector2i, RTileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) {
memdelete(kv.value);
for (Map<Vector2i, RTileData *>::Element *kv = dirty_quadrant_list.first()->self()->runtime_tile_data_cache.front(); kv; kv = kv->next()) {
memdelete(kv->value());
}
dirty_quadrant_list.remove(dirty_quadrant_list.first());
@ -873,8 +874,9 @@ void RTileMap::_recreate_layer_internals(int p_layer) {
// Recreate the quadrants.
const Map<Vector2i, RTileMapCell> &tile_map = layers[p_layer].tile_map;
for (const KeyValue<Vector2i, RTileMapCell> &E : tile_map) {
Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
for (Map<Vector2i, RTileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E->key().x, E->key().y));
Map<Vector2i, RTileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
if (!Q) {
@ -882,7 +884,7 @@ void RTileMap::_recreate_layer_internals(int p_layer) {
layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
}
Vector2i pk = E.key;
Vector2i pk = E->key();
Q->get().cells.insert(pk);
_make_quadrant_dirty(Q);
@ -985,15 +987,18 @@ void RTileMap::_rendering_notification(int p_what) {
case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
bool visible = is_visible_in_tree();
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (KeyValue<Vector2i, RTileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
RTileMapQuadrant &q = E_quadrant.value;
for (Map<Vector2i, RTileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
RTileMapQuadrant &q = E_quadrant->value();
// Update occluders transform.
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
for (Map<Vector2i, Vector2i, RTileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
Transform2D xform;
xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
xform.set_origin(E_cell->key());
for (List<RID>::Element *occluder = q.occluders.front(); occluder; occluder = occluder->next()) {
VS::get_singleton()->canvas_light_occluder_set_enabled(occluder->get(), visible);
}
}
}
@ -1004,15 +1009,21 @@ void RTileMap::_rendering_notification(int p_what) {
return;
}
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (KeyValue<Vector2i, RTileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
RTileMapQuadrant &q = E_quadrant.value;
//for (KeyValue<Vector2i, RTileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
for (Map<Vector2i, RTileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
RTileMapQuadrant &q = E_quadrant->value();
// Update occluders transform.
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
for (Map<Vector2i, Vector2i, RTileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
Transform2D xform;
xform.set_origin(E_cell.key);
for (const RID &occluder : q.occluders) {
VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
xform.set_origin(E_cell->key());
for (List<RID>::Element *occluder = q.occluders.front(); occluder; occluder = occluder->next()) {
VS::get_singleton()->canvas_light_occluder_set_transform(occluder->get(), get_global_transform() * xform);
}
}
}
@ -1103,8 +1114,8 @@ void RTileMap::_rendering_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Lis
}
// Iterate over the cells of the quadrant.
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
RTileMapCell c = get_cell(q.layer, E_cell.value, true);
for (Map<Vector2i, Vector2i, RTileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
RTileMapCell c = get_cell(q.layer, E_cell->value(), true);
RTileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@ -1118,8 +1129,8 @@ void RTileMap::_rendering_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Lis
if (atlas_source) {
// Get the tile data.
const RTileData *tile_data;
if (q.runtime_tile_data_cache.has(E_cell.value)) {
tile_data = q.runtime_tile_data_cache[E_cell.value];
if (q.runtime_tile_data_cache.has(E_cell->value())) {
tile_data = q.runtime_tile_data_cache[E_cell->value()];
} else {
tile_data = Object::cast_to<RTileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
}
@ -1170,12 +1181,12 @@ void RTileMap::_rendering_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Lis
}
// Drawing the tile in the canvas item.
draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data);
draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
Transform2D xform;
xform.set_origin(E_cell.key);
xform.set_origin(E_cell->key());
if (tile_data->get_occluder(i).is_valid()) {
RID occluder_id = rs->canvas_light_occluder_create();
rs->canvas_light_occluder_set_enabled(occluder_id, visible);
@ -1201,15 +1212,17 @@ void RTileMap::_rendering_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Lis
for (int layer = 0; layer < (int)layers.size(); layer++) {
// Sort the quadrants coords per world coordinates
Map<Vector2i, Vector2i, RTileMapQuadrant::CoordsWorldComparator> world_to_map;
for (const KeyValue<Vector2i, RTileMapQuadrant> &E : layers[layer].quadrant_map) {
world_to_map[map_to_world(E.key)] = E.key;
for (Map<Vector2i, RTileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
world_to_map[map_to_world(E->key())] = E->key();
}
// Sort the quadrants
for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) {
RTileMapQuadrant &q = layers[layer].quadrant_map[E.value];
for (const RID &ci : q.canvas_items) {
VS::get_singleton()->canvas_item_set_draw_index(ci, index++);
for (Map<Vector2i, Vector2i, RTileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
RTileMapQuadrant &q = layers[layer].quadrant_map[E->value()];
for (List<RID>::Element *ci = q.canvas_items.front(); ci; ci = ci->next()) {
VS::get_singleton()->canvas_item_set_draw_index(ci->get(), index++);
}
}
}
@ -1225,14 +1238,14 @@ void RTileMap::_rendering_create_quadrant(RTileMapQuadrant *p_quadrant) {
void RTileMap::_rendering_cleanup_quadrant(RTileMapQuadrant *p_quadrant) {
// Free the canvas items.
for (const RID &ci : p_quadrant->canvas_items) {
VisualServer::get_singleton()->free(ci);
for (List<RID>::Element *ci = p_quadrant->canvas_items.front(); ci; ci = ci->next()) {
VisualServer::get_singleton()->free(ci->get());
}
p_quadrant->canvas_items.clear();
// Free the occluders.
for (const RID &occluder : p_quadrant->occluders) {
VisualServer::get_singleton()->free(occluder);
for (List<RID>::Element *occluder = p_quadrant->occluders.front(); occluder; occluder = occluder->next()) {
VisualServer::get_singleton()->free(occluder->get());
}
p_quadrant->occluders.clear();
}
@ -1393,15 +1406,16 @@ void RTileMap::_physics_notification(int p_what) {
// Update the new transform directly if we are not in animatable mode.
Transform2D global_transform = get_global_transform();
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (KeyValue<Vector2i, RTileMapQuadrant> &E : layers[layer].quadrant_map) {
RTileMapQuadrant &q = E.value;
for (RID body : q.bodies) {
for (Map<Vector2i, RTileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
RTileMapQuadrant &q = E->value();
for (List<RID>::Element *body = q.bodies.front(); body; body = body->next()) {
Transform2D xform;
xform.set_origin(map_to_world(bodies_coords[body]));
xform.set_origin(map_to_world(bodies_coords[body->get()]));
xform = global_transform * xform;
Physics2DServer::get_singleton()->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
Physics2DServer::get_singleton()->body_set_state(body->get(), Physics2DServer::BODY_STATE_TRANSFORM, xform);
}
}
}
@ -1416,15 +1430,16 @@ void RTileMap::_physics_notification(int p_what) {
// Only active when animatable. Send the new transform to the physics...
new_transform = get_global_transform();
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (KeyValue<Vector2i, RTileMapQuadrant> &E : layers[layer].quadrant_map) {
RTileMapQuadrant &q = E.value;
for (RID body : q.bodies) {
for (Map<Vector2i, RTileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
RTileMapQuadrant &q = E->value();
for (List<RID>::Element *body = q.bodies.front(); body; body = body->next()) {
Transform2D xform;
xform.set_origin(map_to_world(bodies_coords[body]));
xform.set_origin(map_to_world(bodies_coords[body->get()]));
xform = new_transform * xform;
Physics2DServer::get_singleton()->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
Physics2DServer::get_singleton()->body_set_state(body->get(), Physics2DServer::BODY_STATE_TRANSFORM, xform);
}
}
}
@ -1453,9 +1468,9 @@ void RTileMap::_physics_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List
RTileMapQuadrant &q = *q_list_element->self();
// Clear bodies.
for (RID body : q.bodies) {
bodies_coords.erase(body);
ps->free(body);
for (List<RID>::Element *body = q.bodies.front(); body; body = body->next()) {
bodies_coords.erase(body->get());
ps->free(body->get());
}
q.bodies.clear();
@ -1539,9 +1554,9 @@ void RTileMap::_physics_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List
void RTileMap::_physics_cleanup_quadrant(RTileMapQuadrant *p_quadrant) {
// Remove a quadrant.
for (RID body : p_quadrant->bodies) {
bodies_coords.erase(body);
Physics2DServer::get_singleton()->free(body);
for (List<RID>::Element *body = p_quadrant->bodies.front(); body; body = body->next()) {
bodies_coords.erase(body->get());
Physics2DServer::get_singleton()->free(body->get());
}
p_quadrant->bodies.clear();
}
@ -1582,11 +1597,11 @@ void RTileMap::_physics_draw_quadrant_debug(RTileMapQuadrant *p_quadrant) {
qudrant_xform.set_origin(quadrant_pos);
Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
for (RID body : p_quadrant->bodies) {
Transform2D xform = Transform2D(ps->body_get_state(body, Physics2DServer::BODY_STATE_TRANSFORM)) * global_transform_inv;
for (List<RID>::Element *body = p_quadrant->bodies.front(); body; body = body->next()) {
Transform2D xform = Transform2D(ps->body_get_state(body->get(), Physics2DServer::BODY_STATE_TRANSFORM)) * global_transform_inv;
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
const RID &shape = ps->body_get_shape(body, shape_index);
for (int shape_index = 0; shape_index < ps->body_get_shape_count(body->get()); shape_index++) {
const RID &shape = ps->body_get_shape(body->get(), shape_index);
Physics2DServer::ShapeType type = ps->shape_get_type(shape);
if (type == Physics2DServer::SHAPE_CONVEX_POLYGON) {
Vector<Vector2> polygon = ps->shape_get_data(shape);
@ -1607,16 +1622,18 @@ void RTileMap::_navigation_notification(int p_what) {
if (is_inside_tree()) {
for (int layer = 0; layer < (int)layers.size(); layer++) {
Transform2D tilemap_xform = get_global_transform();
for (KeyValue<Vector2i, RTileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
RTileMapQuadrant &q = E_quadrant.value;
for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) {
RID region = E_region.value[layer_index];
for (Map<Vector2i, RTileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
RTileMapQuadrant &q = E_quadrant->value();
for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
for (int layer_index = 0; layer_index < E_region->value().size(); layer_index++) {
RID region = E_region->value()[layer_index];
if (!region.is_valid()) {
continue;
}
Transform2D tile_transform;
tile_transform.set_origin(map_to_world(E_region.key));
tile_transform.set_origin(map_to_world(E_region->key()));
Navigation2DServer::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
}
@ -1646,9 +1663,9 @@ void RTileMap::_navigation_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Li
RTileMapQuadrant &q = *q_list_element->self();
// Clear navigation shapes in the quadrant.
for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) {
for (int i = 0; i < E.value.size(); i++) {
RID region = E.value[i];
for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
for (int i = 0; i < E->value().size(); i++) {
RID region = E->value()[i];
if (!region.is_valid()) {
continue;
}
@ -1704,9 +1721,9 @@ void RTileMap::_navigation_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Li
void RTileMap::_navigation_cleanup_quadrant(RTileMapQuadrant *p_quadrant) {
// Clear navigation shapes in the quadrant.
for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
for (int i = 0; i < E.value.size(); i++) {
RID region = E.value[i];
for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
for (int i = 0; i < E->value().size(); i++) {
RID region = E->value()[i];
if (!region.is_valid()) {
continue;
}
@ -1774,7 +1791,7 @@ void RTileMap::_navigation_draw_quadrant_debug(RTileMapQuadrant *p_quadrant) {
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
if (navpoly.is_valid()) {
PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
PoolVector2Array navigation_polygon_vertices = navpoly->get_vertices();
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
// An array of vertices for this polygon.
@ -1812,8 +1829,8 @@ void RTileMap::_scenes_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List &
RTileMapQuadrant &q = *q_list_element->self();
// Clear the scenes.
for (const KeyValue<Vector2i, String> &E : q.scenes) {
Node *node = get_node(E.value);
for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
Node *node = get_node(E->value());
if (node) {
node->queue_delete();
}
@ -1860,8 +1877,8 @@ void RTileMap::_scenes_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List &
void RTileMap::_scenes_cleanup_quadrant(RTileMapQuadrant *p_quadrant) {
// Clear the scenes.
for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
Node *node = get_node(E.value);
for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
Node *node = get_node(E->value());
if (node) {
node->queue_delete();
}
@ -2059,7 +2076,7 @@ Ref<RTileMapPattern> RTileMap::get_pattern(int p_layer, Vector<Vector2> p_coords
Ref<RTileMapPattern> output;
output.instance();
if (p_coords_array.is_empty()) {
if (p_coords_array.empty()) {
return output;
}
@ -2134,7 +2151,7 @@ void RTileMap::set_pattern(int p_layer, Vector2 p_position, const Ref<RTileMapPa
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_COND(!tile_set.is_valid());
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
PoolVector2Array used_cells = p_pattern->get_used_cells();
for (int i = 0; i < used_cells.size(); i++) {
Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
@ -2148,7 +2165,8 @@ Set<RTileSet::TerrainsPattern> RTileMap::_get_valid_terrains_patterns_for_constr
// Returns all tiles compatible with the given constraints.
Set<RTileSet::TerrainsPattern> compatible_terrain_tile_patterns;
for (RTileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
for (Set<RTileSet::TerrainsPattern>::Element *E = tile_set->get_terrains_pattern_set(p_terrain_set).front(); E; E = E->next()) {
const RTileSet::TerrainsPattern &terrain_pattern = E->get();
int valid = true;
for (int i = 0; i < RTileSet::CELL_NEIGHBOR_MAX; i++) {
RTileSet::CellNeighbor bit = RTileSet::CellNeighbor(i);
@ -2199,10 +2217,11 @@ Set<RTileMap::TerrainConstraint> RTileMap::get_terrain_constraints_from_removed_
// Count the number of occurrences per terrain.
Map<Vector2i, RTileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, RTileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
if (!p_to_replace.has(E_overlapping.key)) {
for (Map<Vector2i, RTileSet::CellNeighbor>::Element *E_overlapping = overlapping_terrain_bits.front(); E_overlapping; E_overlapping = E_overlapping->next()) {
if (!p_to_replace.has(E_overlapping->key())) {
RTileData *neighbor_tile_data = nullptr;
RTileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
RTileMapCell neighbor_cell = get_cell(p_layer, E_overlapping->key());
if (neighbor_cell.source_id != RTileSet::INVALID_SOURCE) {
Ref<RTileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
Ref<RTileSetAtlasSource> atlas_source = source;
@ -2214,7 +2233,7 @@ Set<RTileMap::TerrainConstraint> RTileMap::get_terrain_constraints_from_removed_
}
}
int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(RTileSet::CellNeighbor(E_overlapping.value)) : -1;
int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(RTileSet::CellNeighbor(E_overlapping->value())) : -1;
if (!p_ignore_empty_terrains || terrain >= 0) {
if (!terrain_count.has(terrain)) {
terrain_count[terrain] = 0;
@ -2227,10 +2246,10 @@ Set<RTileMap::TerrainConstraint> RTileMap::get_terrain_constraints_from_removed_
// Get the terrain with the max number of occurrences.
int max = 0;
int max_terrain = -1;
for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
if (E_terrain_count.value > max) {
max = E_terrain_count.value;
max_terrain = E_terrain_count.key;
for (Map<int, int>::Element *E_terrain_count = terrain_count.front(); E_terrain_count; E_terrain_count = E_terrain_count->next()) {
if (E_terrain_count->value() > max) {
max = E_terrain_count->value();
max_terrain = E_terrain_count->key();
}
}
@ -2641,7 +2660,7 @@ bool RTileMap::_set(const StringName &p_name, const Variant &p_value) {
}
_recreate_internals();
notify_property_list_changed();
property_list_changed_notify();
emit_signal("changed");
update_configuration_warning();
}

View File

@ -323,12 +323,12 @@ public:
// Cells accessors.
void set_cell(int p_layer, const Vector2 &p_coords, int p_source_id = -1, const Vector2 p_atlas_coords = RTileSetSource::INVALID_ATLAS_COORDSV, int p_alternative_tile = RTileSetSource::INVALID_TILE_ALTERNATIVE);
int get_cell_source_id(int p_layer, const Vector2 &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(int p_layer, const Vector2 &p_coords, bool p_use_proxies = false) const;
Vector2 get_cell_atlas_coords(int p_layer, const Vector2 &p_coords, bool p_use_proxies = false) const;
int get_cell_alternative_tile(int p_layer, const Vector2 &p_coords, bool p_use_proxies = false) const;
// Patterns.
Ref<RTileMapPattern> get_pattern(int p_layer, Vector<Vector2> p_coords_array);
Vector2i map_pattern(Vector2 p_position_in_tilemap, Vector2 p_coords_in_pattern, Ref<RTileMapPattern> p_pattern);
Vector2 map_pattern(Vector2 p_position_in_tilemap, Vector2 p_coords_in_pattern, Ref<RTileMapPattern> p_pattern);
void set_pattern(int p_layer, Vector2 p_position, const Ref<RTileMapPattern> p_pattern);
// Terrains.