mirror of
https://github.com/Relintai/tile_map_backport.git
synced 2024-11-05 10:11:16 +01:00
Fixed more issues.
This commit is contained in:
parent
cbb7e877da
commit
e3f282a32a
195
rtile_map.cpp
195
rtile_map.cpp
@ -562,7 +562,7 @@ void RTileMap::add_layer(int p_to_pos) {
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layers.insert(p_to_pos, TileMapLayer());
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_recreate_internals();
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notify_property_list_changed();
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property_list_changed_notify();
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emit_signal("changed");
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@ -580,7 +580,7 @@ void RTileMap::move_layer(int p_layer, int p_to_pos) {
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layers.insert(p_to_pos, tl);
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layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer);
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_recreate_internals();
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notify_property_list_changed();
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property_list_changed_notify();
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if (selected_layer == p_layer) {
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selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
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@ -599,7 +599,7 @@ void RTileMap::remove_layer(int p_layer) {
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layers.remove(p_layer);
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_recreate_internals();
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notify_property_list_changed();
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property_list_changed_notify();
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if (selected_layer >= p_layer) {
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selected_layer -= 1;
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@ -778,9 +778,10 @@ void RTileMap::_make_quadrant_dirty(Map<Vector2i, RTileMapQuadrant>::Element *Q)
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void RTileMap::_make_all_quadrants_dirty() {
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// Make all quandrants dirty, then trigger an update later.
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for (unsigned int layer = 0; layer < layers.size(); layer++) {
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for (KeyValue<Vector2i, RTileMapQuadrant> &E : layers[layer].quadrant_map) {
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if (!E.value.dirty_list_element.in_list()) {
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layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element);
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for (Map<Vector2i, RTileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
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if (!E->value().dirty_list_element.in_list()) {
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layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element);
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}
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}
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}
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@ -845,8 +846,8 @@ void RTileMap::_update_dirty_quadrants() {
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// Clear the list
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while (dirty_quadrant_list.first()) {
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// Clear the runtime tile data.
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for (const KeyValue<Vector2i, RTileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) {
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memdelete(kv.value);
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for (Map<Vector2i, RTileData *>::Element *kv = dirty_quadrant_list.first()->self()->runtime_tile_data_cache.front(); kv; kv = kv->next()) {
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memdelete(kv->value());
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}
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dirty_quadrant_list.remove(dirty_quadrant_list.first());
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@ -873,8 +874,9 @@ void RTileMap::_recreate_layer_internals(int p_layer) {
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// Recreate the quadrants.
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const Map<Vector2i, RTileMapCell> &tile_map = layers[p_layer].tile_map;
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for (const KeyValue<Vector2i, RTileMapCell> &E : tile_map) {
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Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
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for (Map<Vector2i, RTileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
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Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E->key().x, E->key().y));
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Map<Vector2i, RTileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
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if (!Q) {
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@ -882,7 +884,7 @@ void RTileMap::_recreate_layer_internals(int p_layer) {
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layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
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}
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Vector2i pk = E.key;
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Vector2i pk = E->key();
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Q->get().cells.insert(pk);
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_make_quadrant_dirty(Q);
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@ -985,15 +987,18 @@ void RTileMap::_rendering_notification(int p_what) {
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case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
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bool visible = is_visible_in_tree();
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for (int layer = 0; layer < (int)layers.size(); layer++) {
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for (KeyValue<Vector2i, RTileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
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RTileMapQuadrant &q = E_quadrant.value;
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for (Map<Vector2i, RTileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
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RTileMapQuadrant &q = E_quadrant->value();
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// Update occluders transform.
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for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
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for (Map<Vector2i, Vector2i, RTileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
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Transform2D xform;
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xform.set_origin(E_cell.key);
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for (const RID &occluder : q.occluders) {
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VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
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xform.set_origin(E_cell->key());
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for (List<RID>::Element *occluder = q.occluders.front(); occluder; occluder = occluder->next()) {
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VS::get_singleton()->canvas_light_occluder_set_enabled(occluder->get(), visible);
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}
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}
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}
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@ -1004,15 +1009,21 @@ void RTileMap::_rendering_notification(int p_what) {
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return;
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}
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for (int layer = 0; layer < (int)layers.size(); layer++) {
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for (KeyValue<Vector2i, RTileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
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RTileMapQuadrant &q = E_quadrant.value;
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//for (KeyValue<Vector2i, RTileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
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for (Map<Vector2i, RTileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
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RTileMapQuadrant &q = E_quadrant->value();
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// Update occluders transform.
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for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
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for (Map<Vector2i, Vector2i, RTileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
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Transform2D xform;
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xform.set_origin(E_cell.key);
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for (const RID &occluder : q.occluders) {
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VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
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xform.set_origin(E_cell->key());
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for (List<RID>::Element *occluder = q.occluders.front(); occluder; occluder = occluder->next()) {
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VS::get_singleton()->canvas_light_occluder_set_transform(occluder->get(), get_global_transform() * xform);
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}
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}
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}
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@ -1103,8 +1114,8 @@ void RTileMap::_rendering_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Lis
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}
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// Iterate over the cells of the quadrant.
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for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) {
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RTileMapCell c = get_cell(q.layer, E_cell.value, true);
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for (Map<Vector2i, Vector2i, RTileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
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RTileMapCell c = get_cell(q.layer, E_cell->value(), true);
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RTileSetSource *source;
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if (tile_set->has_source(c.source_id)) {
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@ -1118,8 +1129,8 @@ void RTileMap::_rendering_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Lis
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if (atlas_source) {
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// Get the tile data.
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const RTileData *tile_data;
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if (q.runtime_tile_data_cache.has(E_cell.value)) {
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tile_data = q.runtime_tile_data_cache[E_cell.value];
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if (q.runtime_tile_data_cache.has(E_cell->value())) {
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tile_data = q.runtime_tile_data_cache[E_cell->value()];
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} else {
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tile_data = Object::cast_to<RTileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
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}
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@ -1170,12 +1181,12 @@ void RTileMap::_rendering_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Lis
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}
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// Drawing the tile in the canvas item.
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draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data);
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draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data);
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// --- Occluders ---
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for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
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Transform2D xform;
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xform.set_origin(E_cell.key);
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xform.set_origin(E_cell->key());
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if (tile_data->get_occluder(i).is_valid()) {
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RID occluder_id = rs->canvas_light_occluder_create();
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rs->canvas_light_occluder_set_enabled(occluder_id, visible);
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@ -1201,15 +1212,17 @@ void RTileMap::_rendering_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Lis
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for (int layer = 0; layer < (int)layers.size(); layer++) {
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// Sort the quadrants coords per world coordinates
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Map<Vector2i, Vector2i, RTileMapQuadrant::CoordsWorldComparator> world_to_map;
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for (const KeyValue<Vector2i, RTileMapQuadrant> &E : layers[layer].quadrant_map) {
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world_to_map[map_to_world(E.key)] = E.key;
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for (Map<Vector2i, RTileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
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world_to_map[map_to_world(E->key())] = E->key();
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}
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// Sort the quadrants
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for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) {
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RTileMapQuadrant &q = layers[layer].quadrant_map[E.value];
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for (const RID &ci : q.canvas_items) {
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VS::get_singleton()->canvas_item_set_draw_index(ci, index++);
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for (Map<Vector2i, Vector2i, RTileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
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RTileMapQuadrant &q = layers[layer].quadrant_map[E->value()];
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for (List<RID>::Element *ci = q.canvas_items.front(); ci; ci = ci->next()) {
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VS::get_singleton()->canvas_item_set_draw_index(ci->get(), index++);
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}
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}
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}
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@ -1225,14 +1238,14 @@ void RTileMap::_rendering_create_quadrant(RTileMapQuadrant *p_quadrant) {
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void RTileMap::_rendering_cleanup_quadrant(RTileMapQuadrant *p_quadrant) {
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// Free the canvas items.
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for (const RID &ci : p_quadrant->canvas_items) {
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VisualServer::get_singleton()->free(ci);
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for (List<RID>::Element *ci = p_quadrant->canvas_items.front(); ci; ci = ci->next()) {
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VisualServer::get_singleton()->free(ci->get());
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}
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p_quadrant->canvas_items.clear();
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// Free the occluders.
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for (const RID &occluder : p_quadrant->occluders) {
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VisualServer::get_singleton()->free(occluder);
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for (List<RID>::Element *occluder = p_quadrant->occluders.front(); occluder; occluder = occluder->next()) {
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VisualServer::get_singleton()->free(occluder->get());
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}
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p_quadrant->occluders.clear();
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}
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@ -1393,15 +1406,16 @@ void RTileMap::_physics_notification(int p_what) {
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// Update the new transform directly if we are not in animatable mode.
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Transform2D global_transform = get_global_transform();
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for (int layer = 0; layer < (int)layers.size(); layer++) {
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for (KeyValue<Vector2i, RTileMapQuadrant> &E : layers[layer].quadrant_map) {
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RTileMapQuadrant &q = E.value;
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for (RID body : q.bodies) {
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for (Map<Vector2i, RTileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
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RTileMapQuadrant &q = E->value();
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for (List<RID>::Element *body = q.bodies.front(); body; body = body->next()) {
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Transform2D xform;
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xform.set_origin(map_to_world(bodies_coords[body]));
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xform.set_origin(map_to_world(bodies_coords[body->get()]));
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xform = global_transform * xform;
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Physics2DServer::get_singleton()->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
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Physics2DServer::get_singleton()->body_set_state(body->get(), Physics2DServer::BODY_STATE_TRANSFORM, xform);
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}
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}
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}
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@ -1416,15 +1430,16 @@ void RTileMap::_physics_notification(int p_what) {
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// Only active when animatable. Send the new transform to the physics...
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new_transform = get_global_transform();
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for (int layer = 0; layer < (int)layers.size(); layer++) {
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for (KeyValue<Vector2i, RTileMapQuadrant> &E : layers[layer].quadrant_map) {
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RTileMapQuadrant &q = E.value;
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for (RID body : q.bodies) {
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for (Map<Vector2i, RTileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
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RTileMapQuadrant &q = E->value();
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for (List<RID>::Element *body = q.bodies.front(); body; body = body->next()) {
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Transform2D xform;
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xform.set_origin(map_to_world(bodies_coords[body]));
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xform.set_origin(map_to_world(bodies_coords[body->get()]));
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xform = new_transform * xform;
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Physics2DServer::get_singleton()->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
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Physics2DServer::get_singleton()->body_set_state(body->get(), Physics2DServer::BODY_STATE_TRANSFORM, xform);
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}
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}
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}
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@ -1453,9 +1468,9 @@ void RTileMap::_physics_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List
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RTileMapQuadrant &q = *q_list_element->self();
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// Clear bodies.
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for (RID body : q.bodies) {
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bodies_coords.erase(body);
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ps->free(body);
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for (List<RID>::Element *body = q.bodies.front(); body; body = body->next()) {
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bodies_coords.erase(body->get());
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ps->free(body->get());
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}
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q.bodies.clear();
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@ -1539,9 +1554,9 @@ void RTileMap::_physics_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List
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void RTileMap::_physics_cleanup_quadrant(RTileMapQuadrant *p_quadrant) {
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// Remove a quadrant.
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for (RID body : p_quadrant->bodies) {
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bodies_coords.erase(body);
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Physics2DServer::get_singleton()->free(body);
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for (List<RID>::Element *body = p_quadrant->bodies.front(); body; body = body->next()) {
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bodies_coords.erase(body->get());
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Physics2DServer::get_singleton()->free(body->get());
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}
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p_quadrant->bodies.clear();
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}
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@ -1582,11 +1597,11 @@ void RTileMap::_physics_draw_quadrant_debug(RTileMapQuadrant *p_quadrant) {
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qudrant_xform.set_origin(quadrant_pos);
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Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
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for (RID body : p_quadrant->bodies) {
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Transform2D xform = Transform2D(ps->body_get_state(body, Physics2DServer::BODY_STATE_TRANSFORM)) * global_transform_inv;
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for (List<RID>::Element *body = p_quadrant->bodies.front(); body; body = body->next()) {
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Transform2D xform = Transform2D(ps->body_get_state(body->get(), Physics2DServer::BODY_STATE_TRANSFORM)) * global_transform_inv;
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rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
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for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
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const RID &shape = ps->body_get_shape(body, shape_index);
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for (int shape_index = 0; shape_index < ps->body_get_shape_count(body->get()); shape_index++) {
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const RID &shape = ps->body_get_shape(body->get(), shape_index);
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Physics2DServer::ShapeType type = ps->shape_get_type(shape);
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if (type == Physics2DServer::SHAPE_CONVEX_POLYGON) {
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Vector<Vector2> polygon = ps->shape_get_data(shape);
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@ -1607,16 +1622,18 @@ void RTileMap::_navigation_notification(int p_what) {
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if (is_inside_tree()) {
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for (int layer = 0; layer < (int)layers.size(); layer++) {
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Transform2D tilemap_xform = get_global_transform();
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for (KeyValue<Vector2i, RTileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
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RTileMapQuadrant &q = E_quadrant.value;
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for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
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for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) {
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RID region = E_region.value[layer_index];
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for (Map<Vector2i, RTileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
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RTileMapQuadrant &q = E_quadrant->value();
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for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
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for (int layer_index = 0; layer_index < E_region->value().size(); layer_index++) {
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RID region = E_region->value()[layer_index];
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if (!region.is_valid()) {
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continue;
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}
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Transform2D tile_transform;
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tile_transform.set_origin(map_to_world(E_region.key));
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tile_transform.set_origin(map_to_world(E_region->key()));
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Navigation2DServer::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
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}
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@ -1646,9 +1663,9 @@ void RTileMap::_navigation_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Li
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RTileMapQuadrant &q = *q_list_element->self();
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// Clear navigation shapes in the quadrant.
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for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) {
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for (int i = 0; i < E.value.size(); i++) {
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RID region = E.value[i];
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for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
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for (int i = 0; i < E->value().size(); i++) {
|
||||
RID region = E->value()[i];
|
||||
if (!region.is_valid()) {
|
||||
continue;
|
||||
}
|
||||
@ -1704,9 +1721,9 @@ void RTileMap::_navigation_update_dirty_quadrants(SelfList<RTileMapQuadrant>::Li
|
||||
|
||||
void RTileMap::_navigation_cleanup_quadrant(RTileMapQuadrant *p_quadrant) {
|
||||
// Clear navigation shapes in the quadrant.
|
||||
for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
|
||||
for (int i = 0; i < E.value.size(); i++) {
|
||||
RID region = E.value[i];
|
||||
for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
|
||||
for (int i = 0; i < E->value().size(); i++) {
|
||||
RID region = E->value()[i];
|
||||
if (!region.is_valid()) {
|
||||
continue;
|
||||
}
|
||||
@ -1774,7 +1791,7 @@ void RTileMap::_navigation_draw_quadrant_debug(RTileMapQuadrant *p_quadrant) {
|
||||
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
|
||||
Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
|
||||
if (navpoly.is_valid()) {
|
||||
PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
|
||||
PoolVector2Array navigation_polygon_vertices = navpoly->get_vertices();
|
||||
|
||||
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
|
||||
// An array of vertices for this polygon.
|
||||
@ -1812,8 +1829,8 @@ void RTileMap::_scenes_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List &
|
||||
RTileMapQuadrant &q = *q_list_element->self();
|
||||
|
||||
// Clear the scenes.
|
||||
for (const KeyValue<Vector2i, String> &E : q.scenes) {
|
||||
Node *node = get_node(E.value);
|
||||
for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
|
||||
Node *node = get_node(E->value());
|
||||
if (node) {
|
||||
node->queue_delete();
|
||||
}
|
||||
@ -1860,8 +1877,8 @@ void RTileMap::_scenes_update_dirty_quadrants(SelfList<RTileMapQuadrant>::List &
|
||||
|
||||
void RTileMap::_scenes_cleanup_quadrant(RTileMapQuadrant *p_quadrant) {
|
||||
// Clear the scenes.
|
||||
for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
|
||||
Node *node = get_node(E.value);
|
||||
for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
|
||||
Node *node = get_node(E->value());
|
||||
if (node) {
|
||||
node->queue_delete();
|
||||
}
|
||||
@ -2059,7 +2076,7 @@ Ref<RTileMapPattern> RTileMap::get_pattern(int p_layer, Vector<Vector2> p_coords
|
||||
|
||||
Ref<RTileMapPattern> output;
|
||||
output.instance();
|
||||
if (p_coords_array.is_empty()) {
|
||||
if (p_coords_array.empty()) {
|
||||
return output;
|
||||
}
|
||||
|
||||
@ -2134,7 +2151,7 @@ void RTileMap::set_pattern(int p_layer, Vector2 p_position, const Ref<RTileMapPa
|
||||
ERR_FAIL_INDEX(p_layer, (int)layers.size());
|
||||
ERR_FAIL_COND(!tile_set.is_valid());
|
||||
|
||||
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
|
||||
PoolVector2Array used_cells = p_pattern->get_used_cells();
|
||||
for (int i = 0; i < used_cells.size(); i++) {
|
||||
Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
|
||||
set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
|
||||
@ -2148,7 +2165,8 @@ Set<RTileSet::TerrainsPattern> RTileMap::_get_valid_terrains_patterns_for_constr
|
||||
|
||||
// Returns all tiles compatible with the given constraints.
|
||||
Set<RTileSet::TerrainsPattern> compatible_terrain_tile_patterns;
|
||||
for (RTileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
|
||||
for (Set<RTileSet::TerrainsPattern>::Element *E = tile_set->get_terrains_pattern_set(p_terrain_set).front(); E; E = E->next()) {
|
||||
const RTileSet::TerrainsPattern &terrain_pattern = E->get();
|
||||
int valid = true;
|
||||
for (int i = 0; i < RTileSet::CELL_NEIGHBOR_MAX; i++) {
|
||||
RTileSet::CellNeighbor bit = RTileSet::CellNeighbor(i);
|
||||
@ -2199,10 +2217,11 @@ Set<RTileMap::TerrainConstraint> RTileMap::get_terrain_constraints_from_removed_
|
||||
|
||||
// Count the number of occurrences per terrain.
|
||||
Map<Vector2i, RTileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
|
||||
for (const KeyValue<Vector2i, RTileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
|
||||
if (!p_to_replace.has(E_overlapping.key)) {
|
||||
for (Map<Vector2i, RTileSet::CellNeighbor>::Element *E_overlapping = overlapping_terrain_bits.front(); E_overlapping; E_overlapping = E_overlapping->next()) {
|
||||
|
||||
if (!p_to_replace.has(E_overlapping->key())) {
|
||||
RTileData *neighbor_tile_data = nullptr;
|
||||
RTileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
|
||||
RTileMapCell neighbor_cell = get_cell(p_layer, E_overlapping->key());
|
||||
if (neighbor_cell.source_id != RTileSet::INVALID_SOURCE) {
|
||||
Ref<RTileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
|
||||
Ref<RTileSetAtlasSource> atlas_source = source;
|
||||
@ -2214,7 +2233,7 @@ Set<RTileMap::TerrainConstraint> RTileMap::get_terrain_constraints_from_removed_
|
||||
}
|
||||
}
|
||||
|
||||
int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(RTileSet::CellNeighbor(E_overlapping.value)) : -1;
|
||||
int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(RTileSet::CellNeighbor(E_overlapping->value())) : -1;
|
||||
if (!p_ignore_empty_terrains || terrain >= 0) {
|
||||
if (!terrain_count.has(terrain)) {
|
||||
terrain_count[terrain] = 0;
|
||||
@ -2227,10 +2246,10 @@ Set<RTileMap::TerrainConstraint> RTileMap::get_terrain_constraints_from_removed_
|
||||
// Get the terrain with the max number of occurrences.
|
||||
int max = 0;
|
||||
int max_terrain = -1;
|
||||
for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
|
||||
if (E_terrain_count.value > max) {
|
||||
max = E_terrain_count.value;
|
||||
max_terrain = E_terrain_count.key;
|
||||
for (Map<int, int>::Element *E_terrain_count = terrain_count.front(); E_terrain_count; E_terrain_count = E_terrain_count->next()) {
|
||||
if (E_terrain_count->value() > max) {
|
||||
max = E_terrain_count->value();
|
||||
max_terrain = E_terrain_count->key();
|
||||
}
|
||||
}
|
||||
|
||||
@ -2641,7 +2660,7 @@ bool RTileMap::_set(const StringName &p_name, const Variant &p_value) {
|
||||
}
|
||||
_recreate_internals();
|
||||
|
||||
notify_property_list_changed();
|
||||
property_list_changed_notify();
|
||||
emit_signal("changed");
|
||||
update_configuration_warning();
|
||||
}
|
||||
|
@ -323,12 +323,12 @@ public:
|
||||
// Cells accessors.
|
||||
void set_cell(int p_layer, const Vector2 &p_coords, int p_source_id = -1, const Vector2 p_atlas_coords = RTileSetSource::INVALID_ATLAS_COORDSV, int p_alternative_tile = RTileSetSource::INVALID_TILE_ALTERNATIVE);
|
||||
int get_cell_source_id(int p_layer, const Vector2 &p_coords, bool p_use_proxies = false) const;
|
||||
Vector2i get_cell_atlas_coords(int p_layer, const Vector2 &p_coords, bool p_use_proxies = false) const;
|
||||
Vector2 get_cell_atlas_coords(int p_layer, const Vector2 &p_coords, bool p_use_proxies = false) const;
|
||||
int get_cell_alternative_tile(int p_layer, const Vector2 &p_coords, bool p_use_proxies = false) const;
|
||||
|
||||
// Patterns.
|
||||
Ref<RTileMapPattern> get_pattern(int p_layer, Vector<Vector2> p_coords_array);
|
||||
Vector2i map_pattern(Vector2 p_position_in_tilemap, Vector2 p_coords_in_pattern, Ref<RTileMapPattern> p_pattern);
|
||||
Vector2 map_pattern(Vector2 p_position_in_tilemap, Vector2 p_coords_in_pattern, Ref<RTileMapPattern> p_pattern);
|
||||
void set_pattern(int p_layer, Vector2 p_position, const Ref<RTileMapPattern> p_pattern);
|
||||
|
||||
// Terrains.
|
||||
|
Loading…
Reference in New Issue
Block a user