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ae4d222fba
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Work on fixing compile for 4.0.
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2022-02-08 11:53:26 +01:00 |
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5948088035
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Updated the copyright headers.
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2022-01-12 22:22:04 +01:00 |
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a078695681
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Changed every parameter (where it could be done) to const or a const reference.
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2021-08-08 11:26:55 +02:00 |
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dbf3c59a9c
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Update the copyright texts for 2021.
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2021-04-19 10:12:40 +02:00 |
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c712c4b308
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Fix compile for 4.0.
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2021-02-06 11:52:33 +01:00 |
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3bff55b393
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Updated the license for 2020, also added the license text to all cpp files and fixed a copy-paste typo.
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2020-01-31 19:43:20 +01:00 |
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8d3b160f02
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Clang format.
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2020-01-09 04:29:45 +01:00 |
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604c330188
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Added a new getter.
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2019-11-08 09:18:55 +01:00 |
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5d28f6fc1e
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Now automatic merge in TextureMerger will create your atlases on the next update (_process). Also now it works even if you manipulate the textures directly with the API.
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2019-10-23 16:54:28 +02:00 |
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cb177e1d3f
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Added a texture_removed signal, and _texture_removed vmethod. The unref_texture, and unref_texture_index functions now return wether the texture actually got removed.
Also fixed missing PropertyInfo from the texture_added signal.
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2019-10-23 16:30:41 +02:00 |
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c9cef93510
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Added missing editor_hint check.
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2019-10-22 01:07:53 +02:00 |
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63b908afb6
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Added "automatic_merge" property, and a "texture_merged" signal.
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2019-10-22 01:00:39 +02:00 |
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8f19801eaa
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Added a variant vector binding to TextureMerger. It will merge all textures on set. Added contains_texture to TexturePacker. Logic fixes in querying textures in TexturePacker.
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2019-10-22 00:52:59 +02:00 |
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95fbb4668b
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Added a TextureMerger Node.
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2019-10-22 00:17:11 +02:00 |
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