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Added missing editor_hint check.
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@ -66,6 +66,9 @@ void TextureMerger::set_textures(const Vector<Variant> &textures) {
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_textures.set(i, texture);
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}
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if (Engine::get_singleton()->is_editor_hint())
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return;
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bool texture_added = false;
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for (int i = 0; i < _textures.size(); ++i) {
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Ref<Texture> tex = _textures.get(i);
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@ -4,6 +4,7 @@
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#include "scene/main/node.h"
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#include "core/vector.h"
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#include "core/engine.h"
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#include "texture_packer.h"
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