Updated README.md

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Relintai 2019-10-22 20:11:43 +02:00
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@ -42,10 +42,13 @@ Supports filters, custom background color, margins.
If you set this to true, and then add AtlasTexture(s), TexturePacker will change these ones (the ones you actually added)
after the bake.
You can use this for example to bake gui textures together, without changing the resources everywhere at runtime.
Note: I only recommend using this if your ui textures need to change during runtime, if they don't you are better off making
the atlas yourself during development.
You can use this for example to bake gui textures together, without changing the resources everywhere at runtime.
Think of rpgs, when you have a huge number of potential icons that the player can put on his or her actionbars.
You can look look at Tales of Maj'Eyal or pretty much every actually complex MMORPGs as an example.
Note: Doing something like this in only recommended, if you can't pre-make the atlases (or it's really unfeasible), you are better off
making the atlases yourself during development.
## TextureMerger