mirror of
https://github.com/Relintai/texture_packer.git
synced 2024-11-12 10:15:16 +01:00
Updated README.md
This commit is contained in:
parent
aa6ab9ce9d
commit
41b82300ae
@ -42,10 +42,13 @@ Supports filters, custom background color, margins.
|
||||
|
||||
If you set this to true, and then add AtlasTexture(s), TexturePacker will change these ones (the ones you actually added)
|
||||
after the bake.
|
||||
You can use this for example to bake gui textures together, without changing the resources everywhere at runtime.
|
||||
|
||||
Note: I only recommend using this if your ui textures need to change during runtime, if they don't you are better off making
|
||||
the atlas yourself during development.
|
||||
You can use this for example to bake gui textures together, without changing the resources everywhere at runtime.
|
||||
Think of rpgs, when you have a huge number of potential icons that the player can put on his or her actionbars.
|
||||
You can look look at Tales of Maj'Eyal or pretty much every actually complex MMORPGs as an example.
|
||||
|
||||
Note: Doing something like this in only recommended, if you can't pre-make the atlases (or it's really unfeasible), you are better off
|
||||
making the atlases yourself during development.
|
||||
|
||||
## TextureMerger
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user