From 41b82300ae225172e0550aea81cd669f2a5c0d4d Mon Sep 17 00:00:00 2001 From: Relintai Date: Tue, 22 Oct 2019 20:11:43 +0200 Subject: [PATCH] Updated README.md --- README.md | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index dd8f13e..707ff0a 100644 --- a/README.md +++ b/README.md @@ -42,10 +42,13 @@ Supports filters, custom background color, margins. If you set this to true, and then add AtlasTexture(s), TexturePacker will change these ones (the ones you actually added) after the bake. -You can use this for example to bake gui textures together, without changing the resources everywhere at runtime. -Note: I only recommend using this if your ui textures need to change during runtime, if they don't you are better off making -the atlas yourself during development. +You can use this for example to bake gui textures together, without changing the resources everywhere at runtime. +Think of rpgs, when you have a huge number of potential icons that the player can put on his or her actionbars. +You can look look at Tales of Maj'Eyal or pretty much every actually complex MMORPGs as an example. + +Note: Doing something like this in only recommended, if you can't pre-make the atlases (or it's really unfeasible), you are better off +making the atlases yourself during development. ## TextureMerger