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Update README.md
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@ -38,12 +38,11 @@ add_texture() will return an AtlasTexture, this is the texture you want to use i
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Supports filters, custom background color, margins.
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The keep_original_atlases option:
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### The keep_original_atlases option:
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If you set this to true, and then add AtlasTexture(s), TexturePacker will change these ones (the ones you actually added)
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after the bake.
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You can use this for example to bake gui textures together, without changing the resources everywhere at runtime.
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Note: add_texture() will also return the AtlasTextures that you add.
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Note: I only recommend using this if your ui textures need to change during runtime, if they don't you are better off making
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the atlas yourself during development.
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