terraman_2d/world/default
2022-02-24 15:50:47 +01:00
..
terrain_2d_chunk_default.cpp Changed voxel scale to cell size x and y. 2022-02-24 15:50:47 +01:00
terrain_2d_chunk_default.h Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible. 2022-02-24 09:40:21 +01:00
terrain_2d_world_default.cpp Changed voxel scale to cell size x and y. 2022-02-24 15:50:47 +01:00
terrain_2d_world_default.h More cleanups. 2022-02-23 22:05:33 +01:00