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91ffd8d1c3
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Now chunks use canvas items. This makes positions work on both rendering backends.
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2022-02-24 13:02:01 +01:00 |
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4b3e7accd4
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Add some notes.
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2022-02-24 12:45:21 +01:00 |
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fb9bace145
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Reimplemented world_transform_changed event in chunks. This fixes chunk poitions, but only in gles3. It turns out that the transform parameter of canvas render_mesh is not implemented in gles2.
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2022-02-24 12:44:02 +01:00 |
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d47a87934b
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Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible.
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2022-02-24 09:40:21 +01:00 |
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2a778660c9
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Initial drawing setup.
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2022-02-24 09:24:41 +01:00 |
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193b5dee93
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More cleanups.
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2022-02-23 22:05:33 +01:00 |
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467e862b08
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Now the world inherits from Navigation2D.
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2022-02-23 20:01:38 +01:00 |
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208d21cd40
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Initial 2d conversion step.
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2022-02-23 19:38:06 +01:00 |
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da473b0794
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Removed the default isolevel channels.
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2022-02-23 18:35:34 +01:00 |
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3a8ca20448
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Removed job steps, as 2d will not need lods.
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2022-02-22 14:19:31 +01:00 |
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e74b23b8de
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Depend on props_2d instead of the props module.
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2022-02-22 13:29:31 +01:00 |
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6272c56664
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Replace TERRAIN_ to TERRAIN_2D_. (Include guards, and enums.)
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2022-02-22 12:02:42 +01:00 |
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6c60ca107a
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Replace Terrain to Terrain2D everywhere.
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2022-02-22 11:42:28 +01:00 |
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419b7fc9a5
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Rename the files.
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2022-02-22 11:09:36 +01:00 |
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0851992fad
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Start over from current Terraman.
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2022-02-22 10:33:06 +01:00 |
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b547515ae3
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Postfix everything with 2d.
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2021-11-22 23:51:16 +01:00 |
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f15569fdb8
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Initial commit. (Just added terraman).
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2021-11-22 22:00:45 +01:00 |
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