terraman_2d/world/default
2022-02-24 12:44:02 +01:00
..
terrain_2d_chunk_default.cpp Reimplemented world_transform_changed event in chunks. This fixes chunk poitions, but only in gles3. It turns out that the transform parameter of canvas render_mesh is not implemented in gles2. 2022-02-24 12:44:02 +01:00
terrain_2d_chunk_default.h Added convenience method for just allocating one mesh and switched to it everywhere. Now meshes are actually visible. 2022-02-24 09:40:21 +01:00
terrain_2d_world_default.cpp More cleanups. 2022-02-23 22:05:33 +01:00
terrain_2d_world_default.h More cleanups. 2022-02-23 22:05:33 +01:00