mirror of
https://github.com/Relintai/skeleton_editor.git
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29 lines
918 B
Markdown
29 lines
918 B
Markdown
# Skeleton Editor
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This is a c++ engine module for the Godot engine that contains a modularized version of TokageItLab's pr's 3.2 version from the godot engine repository, until it gets merged.
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The original pr is here: https://github.com/godotengine/godot/pull/45699
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Tht 3.x version (linked in tht pr itself) is here (This is the base for this module): https://github.com/TokageItLab/godot/tree/pose-edit-mode
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I'm developing this for godot 3.x, it will probably work on earlier versions though. 4.0 is not supported.
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# Building
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1. Get the source code for the engine.
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```git clone -b 3.x https://github.com/godotengine/godot.git godot```
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2. Go into Godot's modules directory.
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```
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cd ./godot/modules/
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```
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3. Clone this repository
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```
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git clone https://github.com/Relintai/skeleton_editor skeleton_editor
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```
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4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)
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