# Skeleton Editor This is a c++ engine module for the Godot engine that contains a modularized version of TokageItLab's pr's 3.2 version from the godot engine repository, until it gets merged. The original pr is here: https://github.com/godotengine/godot/pull/45699 Tht 3.x version (linked in tht pr itself) is here (This is the base for this module): https://github.com/TokageItLab/godot/tree/pose-edit-mode I'm developing this for godot 3.x, it will probably work on earlier versions though. 4.0 is not supported. # Building 1. Get the source code for the engine. ```git clone -b 3.x https://github.com/godotengine/godot.git godot``` 2. Go into Godot's modules directory. ``` cd ./godot/modules/ ``` 3. Clone this repository ``` git clone https://github.com/Relintai/skeleton_editor skeleton_editor ``` 4. Build Godot. [Tutorial](https://docs.godotengine.org/en/latest/development/compiling/index.html)