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3rd_glad.h
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Renamed STime to SFWTime.
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2024-01-13 19:08:12 +01:00 |
3rd_glfw3.h
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Simplify glfw import on mac.
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2024-09-14 16:42:27 +02:00 |
3rd_stb_image_write.h
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Forward declare stbi_write_png_to_mem().
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2024-01-19 00:04:00 +01:00 |
3rd_stb_image.h
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Renamed the application folder to render_core.
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2023-12-20 15:28:22 +01:00 |
3rd_stb_truetype.h
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Move imgui's stb truetype to render_core, and make it the only available implementation.
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2024-09-14 17:07:00 +02:00 |
app_window.cpp
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Include cleanups.
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2024-09-14 17:07:13 +02:00 |
app_window.h
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Make the gui module work.
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2024-09-14 12:07:09 +02:00 |
application.cpp
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Renamed STime to SFWTime.
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2024-01-13 19:08:12 +01:00 |
application.h
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Strip the include guards when merging the headers.
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2024-01-13 19:00:29 +01:00 |
color_material_2d.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
color_material_2d.h
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Now Shaders and materials use Strings.
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2024-01-20 20:44:31 +01:00 |
color_material.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
color_material.h
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Now Shaders and materials use Strings.
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2024-01-20 20:44:31 +01:00 |
colored_material.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
colored_material.h
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Now Shaders and materials use Strings.
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2024-01-20 20:44:31 +01:00 |
font_data_bm_mini.inc.h
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Moved the font data tables to a new file.
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2024-01-04 10:57:24 +01:00 |
font_data_tables.inc.h
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Added origin note.
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2024-01-04 10:58:34 +01:00 |
font_material.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
font_material.h
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Now Shaders and materials use Strings.
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2024-01-20 20:44:31 +01:00 |
font.cpp
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Renamed window.h to app_window.h.
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2024-01-13 19:05:11 +01:00 |
font.h
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Strip the include guards when merging the headers.
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2024-01-13 19:00:29 +01:00 |
frame_buffer.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
frame_buffer.h
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Implemented a new FrameBuffer class.
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2024-01-19 22:03:10 +01:00 |
glfw_impl.m
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Fixed build on OSX.
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2024-01-18 22:03:12 +01:00 |
image.cpp
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Always use memnew(), and memdelete().
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2024-01-25 16:41:17 +01:00 |
image.h
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Implemented saving images.
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2024-01-13 21:42:17 +01:00 |
input_event.cpp
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Fix amalgamated build.
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2024-01-05 15:23:30 +01:00 |
input_event.h
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Strip the include guards when merging the headers.
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2024-01-13 19:00:29 +01:00 |
input_map.cpp
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Set up include stripping.
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2024-01-05 10:58:25 +01:00 |
input_map.h
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Strip the include guards when merging the headers.
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2024-01-13 19:00:29 +01:00 |
input.cpp
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Renamed STime to SFWTime.
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2024-01-13 19:08:12 +01:00 |
input.h
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Strip the include guards when merging the headers.
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2024-01-13 19:00:29 +01:00 |
keyboard.cpp
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Set up include stripping.
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2024-01-05 10:58:25 +01:00 |
keyboard.h
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Strip the include guards when merging the headers.
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2024-01-13 19:00:29 +01:00 |
material.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
material.h
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Now Shaders and materials use Strings.
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2024-01-20 20:44:31 +01:00 |
mesh_utils.cpp
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Ported the remaining MeshUtils methods.
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2024-01-13 14:39:12 +01:00 |
mesh_utils.h
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Strip the include guards when merging the headers.
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2024-01-13 19:00:29 +01:00 |
mesh.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
mesh.h
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Added a new fill_colors_interpolated helper method to Mesh. Now the test app uses this so it's not as hard to look at.
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2024-01-13 19:15:28 +01:00 |
render_state.cpp
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Now current renderbuffer size is available from the RenderState.
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2024-03-31 08:57:59 +02:00 |
render_state.h
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Now current renderbuffer size is available from the RenderState.
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2024-03-31 08:57:59 +02:00 |
scene.cpp
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Set up include stripping.
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2024-01-05 10:58:25 +01:00 |
scene.h
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Strip the include guards when merging the headers.
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2024-01-13 19:00:29 +01:00 |
shader.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
shader.h
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
shortcut.cpp
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Fix amalgamated build.
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2024-01-05 15:23:30 +01:00 |
shortcut.h
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Strip the include guards when merging the headers.
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2024-01-13 19:00:29 +01:00 |
texture_material_2d.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
texture_material_2d.h
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Now Shaders and materials use Strings.
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2024-01-20 20:44:31 +01:00 |
texture_material.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
texture_material.h
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Now Shaders and materials use Strings.
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2024-01-20 20:44:31 +01:00 |
texture.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
texture.h
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
transparent_texture_material.cpp
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Various small improvements.
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2024-03-31 10:21:41 +02:00 |
transparent_texture_material.h
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Now Shaders and materials use Strings.
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2024-01-20 20:44:31 +01:00 |