sfw/sfw/render_core
2024-09-14 17:07:13 +02:00
..
3rd_glad.h Renamed STime to SFWTime. 2024-01-13 19:08:12 +01:00
3rd_glfw3.h Simplify glfw import on mac. 2024-09-14 16:42:27 +02:00
3rd_stb_image_write.h Forward declare stbi_write_png_to_mem(). 2024-01-19 00:04:00 +01:00
3rd_stb_image.h Renamed the application folder to render_core. 2023-12-20 15:28:22 +01:00
3rd_stb_truetype.h Move imgui's stb truetype to render_core, and make it the only available implementation. 2024-09-14 17:07:00 +02:00
app_window.cpp Include cleanups. 2024-09-14 17:07:13 +02:00
app_window.h Make the gui module work. 2024-09-14 12:07:09 +02:00
application.cpp Renamed STime to SFWTime. 2024-01-13 19:08:12 +01:00
application.h Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
color_material_2d.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
color_material_2d.h Now Shaders and materials use Strings. 2024-01-20 20:44:31 +01:00
color_material.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
color_material.h Now Shaders and materials use Strings. 2024-01-20 20:44:31 +01:00
colored_material.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
colored_material.h Now Shaders and materials use Strings. 2024-01-20 20:44:31 +01:00
font_data_bm_mini.inc.h Moved the font data tables to a new file. 2024-01-04 10:57:24 +01:00
font_data_tables.inc.h Added origin note. 2024-01-04 10:58:34 +01:00
font_material.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
font_material.h Now Shaders and materials use Strings. 2024-01-20 20:44:31 +01:00
font.cpp Renamed window.h to app_window.h. 2024-01-13 19:05:11 +01:00
font.h Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
frame_buffer.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
frame_buffer.h Implemented a new FrameBuffer class. 2024-01-19 22:03:10 +01:00
glfw_impl.m Fixed build on OSX. 2024-01-18 22:03:12 +01:00
image.cpp Always use memnew(), and memdelete(). 2024-01-25 16:41:17 +01:00
image.h Implemented saving images. 2024-01-13 21:42:17 +01:00
input_event.cpp Fix amalgamated build. 2024-01-05 15:23:30 +01:00
input_event.h Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
input_map.cpp Set up include stripping. 2024-01-05 10:58:25 +01:00
input_map.h Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
input.cpp Renamed STime to SFWTime. 2024-01-13 19:08:12 +01:00
input.h Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
keyboard.cpp Set up include stripping. 2024-01-05 10:58:25 +01:00
keyboard.h Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
material.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
material.h Now Shaders and materials use Strings. 2024-01-20 20:44:31 +01:00
mesh_utils.cpp Ported the remaining MeshUtils methods. 2024-01-13 14:39:12 +01:00
mesh_utils.h Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
mesh.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
mesh.h Added a new fill_colors_interpolated helper method to Mesh. Now the test app uses this so it's not as hard to look at. 2024-01-13 19:15:28 +01:00
render_state.cpp Now current renderbuffer size is available from the RenderState. 2024-03-31 08:57:59 +02:00
render_state.h Now current renderbuffer size is available from the RenderState. 2024-03-31 08:57:59 +02:00
scene.cpp Set up include stripping. 2024-01-05 10:58:25 +01:00
scene.h Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
shader.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
shader.h Various small improvements. 2024-03-31 10:21:41 +02:00
shortcut.cpp Fix amalgamated build. 2024-01-05 15:23:30 +01:00
shortcut.h Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
texture_material_2d.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
texture_material_2d.h Now Shaders and materials use Strings. 2024-01-20 20:44:31 +01:00
texture_material.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
texture_material.h Now Shaders and materials use Strings. 2024-01-20 20:44:31 +01:00
texture.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
texture.h Various small improvements. 2024-03-31 10:21:41 +02:00
transparent_texture_material.cpp Various small improvements. 2024-03-31 10:21:41 +02:00
transparent_texture_material.h Now Shaders and materials use Strings. 2024-01-20 20:44:31 +01:00