- Now unicode error printing is disabled by default. Also can be enabled
via a macro. 2e41d4dfcda7ff2c35a1326f0de71b0714524f11
- Added to_real helper methods to String.
43b14a071c6ccf7c3062e0568e3d7bb05d8a83d2
- Fix AABB.encloses failing on shared upper bound.
8341ddc450bd160b5cb44eeb0400da2e5a151ed0
- Fix incorrect clipping in String::substr_index().
dcd00dec81a2841ad5244e043379697c68d681f7
- Backported create_reference() helper methods for InputEvents from
godot 4. 4cdb1636264d8a6cef0881a37a7fad72ac262f3f
- Backported comparison operators to Array from godot4.
7779439e284bf8a0534f606d5c7f929674764941
- Removed Vector2i(Vector2) constructor, added a Vector2i conversion
operator to Vector2 instead. This solves ambigous Variant to Vector2i
conversion errors. 27b73fa9f9984709b0c8eb77bfeea5cab8d9fee3
- Added exp2 to the Math singleton.
e17cc864bc339c1f4d1ce6acd4cabf4a6593c6cc
- Add a get_or_add method to Dictionary.
487b454506259c080306098093875ea7bda5b5ad
- Add is_zero_approx methods to Vector{2,3}
441bb29fd3bd758ff783e4122e6b2d512dc8529f
- Also add is_zero_approx() to Vector4.
ed224298e5ae951093b42a004afacbd275e54494
- Transform now uses Basis::create_looking_at.
6f53257e05d72088c28028eb568526f4da146ae0
- Backported from godot4: Add the ability to look-at in model-space.
951ae7b11db0376dd0dbdf080e2f2e3652ac33ed
- Fix split_floats behavior when spaces are used as separators
4585110a298487081f026827e3395c4feaf35f9a
- Better solution for the previous fix.
d75d3591edf13ae0dd6aa989962595aa1280ae73
- Fix the fix. 48935e93b3f5849a52b0e7fc0b6ede36a7b61123
- Now camera_2d_projection_set_to_* helper methods won't mess with the
model view matrices.
- Added camera_2d_reset().
- Added helper methods to clear each matrix separately.
- This also fixes a bug where the internal matrices were kept after a
reset.