Fix connecting class methods to Signal.

This commit is contained in:
Relintai 2025-03-05 16:42:11 +01:00
parent 703411a91e
commit 7cfe9a22ee
4 changed files with 80 additions and 49 deletions

View File

@ -10,9 +10,9 @@
#include "render_core/app_window.h"
#include "render_core/keyboard.h"
#include "render_core/mesh_utils.h"
#include "render_immediate/renderer.h"
#include "render_gui/gui.h"
#include "render_gui/imgui.h"
#include "render_immediate/renderer.h"
//#include "render_core/font.h"
#include "core/sub_process.h"
@ -88,6 +88,15 @@ void GameScene::input_event(const Ref<InputEvent> &event) {
}
}
if (k->get_physical_scancode() == KEY_S) {
if (pressed) {
ERR_PRINT("Sending test signal");
test_signal.emit(this);
test_signal.emit(this, 12);
test_signal.emit(this, 33, "Test String");
}
}
return;
}
@ -440,7 +449,6 @@ void GameScene::render_gui_manual(bool clear_screen) {
GUI::new_frame();
ImGuiIO &io = ImGui::GetIO();
(void)io;
@ -608,6 +616,21 @@ void GameScene::socket_thread_func(void *data) {
self->_server_socket = NULL;
}
void GameScene::signal_member(Signal *emitter) {
LOG_MSG("signal_member Params:");
for (int i = 0; i < emitter->params.size(); ++i) {
LOG_MSG(String(emitter->params[i]));
}
LOG_MSG("signal_member Params End.");
}
void GameScene::signal_static(Signal *emitter) {
LOG_MSG("signal_static Params:");
for (int i = 0; i < emitter->params.size(); ++i) {
LOG_MSG(String(emitter->params[i]));
}
LOG_MSG("signal_static Params End.");
}
GameScene::GameScene() {
render_type = 0;
@ -792,6 +815,9 @@ GameScene::GameScene() {
_render_tex.instance();
_render_tex->set_frame_buffer(_frame_buffer);
test_signal.connect(this, &GameScene::signal_member);
test_signal.connect_static(&GameScene::signal_static);
}
GameScene::~GameScene() {

View File

@ -6,6 +6,7 @@
#include "render_core/color_material.h"
#include "render_core/colored_material.h"
#include "render_core/font.h"
#include "render_core/frame_buffer.h"
#include "render_core/image.h"
#include "render_core/mesh.h"
#include "render_core/texture.h"
@ -18,7 +19,8 @@
#include "render_objects/sprite.h"
#include "render_objects/text_2d.h"
#include "render_objects/tile_map.h"
#include "render_core/frame_buffer.h"
#include "object/psignal.h"
class Thread;
class Socket;
@ -46,6 +48,9 @@ public:
void toggle_socket();
static void socket_thread_func(void *d);
void signal_member(Signal *emitter);
static void signal_static(Signal *emitter);
GameScene();
~GameScene();
@ -92,6 +97,8 @@ public:
Ref<FrameBuffer> _frame_buffer;
Ref<RenderTexture> _render_tex;
Signal test_signal;
//ColoredMaterial *cmaterial;
};

View File

@ -4,11 +4,11 @@
//--STRIP
//--STRIP
#include "core/vector.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "object/variant.h"
#include "object/reference.h"
#include "object/variant.h"
//--STRIP
class Signal {
@ -18,11 +18,11 @@ public:
Vector<Variant> static_data;
template <class T>
void connect(T *obj, void (*func)(T*, Signal *));
void connect(T *obj, void (T::*func)(Signal *));
template <class T>
void disconnect(T *obj, void (*func)(T*, Signal *));
void disconnect(T *obj, void (T::*func)(Signal *));
template <class T>
bool is_connected(T *obj, void (*func)(T*, Signal *));
bool is_connected(T *obj, void (T::*func)(Signal *));
void connect_static(void (*func)(Signal *));
void disconnect_static(void (*func)(Signal *));
@ -70,12 +70,11 @@ protected:
};
struct ClassSignalEntry : public SignalEntry {
virtual void* get_obj_ptr() {
virtual void *get_obj_ptr() {
return nullptr;
}
virtual void* get_func_ptr() {
virtual void *get_func_ptr() {
return nullptr;
}
@ -84,26 +83,26 @@ protected:
}
};
template<typename T>
template <typename T>
struct ClassSignalEntrySpec : public ClassSignalEntry {
union {
T* obj;
void* obj_ptr;
T *obj;
void *obj_ptr;
};
union {
void (*func)(T*, Signal *);
void* func_ptr;
void (T::*func)(Signal *);
void *func_ptr;
};
virtual void call(Signal *s) {
func(obj, s);
(obj->*func)(s);
}
void* get_obj_ptr() {
void *get_obj_ptr() {
return obj_ptr;
}
void* get_func_ptr() {
void *get_func_ptr() {
return func_ptr;
}
@ -118,7 +117,7 @@ protected:
};
template <typename T>
void Signal::connect(T *obj, void (*func)(T*, Signal *)) {
void Signal::connect(T *obj, void (T::*func)(Signal *)) {
ClassSignalEntrySpec<T> *ce = memnew(ClassSignalEntrySpec<T>());
ce->obj = obj;
ce->func = func;
@ -127,13 +126,13 @@ void Signal::connect(T *obj, void (*func)(T*, Signal *)) {
}
template <typename T>
void Signal::disconnect(T *obj, void (*func)(T*, Signal *)) {
void Signal::disconnect(T *obj, void (T::*func)(Signal *)) {
ClassSignalEntrySpec<T> t;
t.obj = obj;
t.func = func;
void* obj_ptr = t.obj_ptr;
void* func_ptr = t.func_ptr;
void *obj_ptr = t.obj_ptr;
void *func_ptr = t.func_ptr;
for (int i = 0; i < entries.size(); ++i) {
SignalEntry *e = entries[i];
@ -150,13 +149,13 @@ void Signal::disconnect(T *obj, void (*func)(T*, Signal *)) {
}
template <typename T>
bool Signal::is_connected(T *obj, void (*func)(T*, Signal *)) {
bool Signal::is_connected(T *obj, void (T::*func)(Signal *)) {
ClassSignalEntrySpec<T> t;
t.obj = obj;
t.func = func;
void* obj_ptr = t.obj_ptr;
void* func_ptr = t.func_ptr;
void *obj_ptr = t.obj_ptr;
void *func_ptr = t.func_ptr;
for (int i = 0; i < entries.size(); ++i) {
SignalEntry *e = entries[i];

View File

@ -4,11 +4,11 @@
//--STRIP
//--STRIP
#include "core/vector.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "object/variant.h"
#include "object/reference.h"
#include "object/variant.h"
//--STRIP
class Signal {
@ -18,11 +18,11 @@ public:
Vector<Variant> static_data;
template <class T>
void connect(T *obj, void (*func)(T*, Signal *));
void connect(T *obj, void (T::*func)(Signal *));
template <class T>
void disconnect(T *obj, void (*func)(T*, Signal *));
void disconnect(T *obj, void (T::*func)(Signal *));
template <class T>
bool is_connected(T *obj, void (*func)(T*, Signal *));
bool is_connected(T *obj, void (T::*func)(Signal *));
void connect_static(void (*func)(Signal *));
void disconnect_static(void (*func)(Signal *));
@ -70,12 +70,11 @@ protected:
};
struct ClassSignalEntry : public SignalEntry {
virtual void* get_obj_ptr() {
virtual void *get_obj_ptr() {
return nullptr;
}
virtual void* get_func_ptr() {
virtual void *get_func_ptr() {
return nullptr;
}
@ -84,26 +83,26 @@ protected:
}
};
template<typename T>
template <typename T>
struct ClassSignalEntrySpec : public ClassSignalEntry {
union {
T* obj;
void* obj_ptr;
T *obj;
void *obj_ptr;
};
union {
void (*func)(T*, Signal *);
void* func_ptr;
void (T::*func)(Signal *);
void *func_ptr;
};
virtual void call(Signal *s) {
func(obj, s);
(obj->*func)(s);
}
void* get_obj_ptr() {
void *get_obj_ptr() {
return obj_ptr;
}
void* get_func_ptr() {
void *get_func_ptr() {
return func_ptr;
}
@ -118,7 +117,7 @@ protected:
};
template <typename T>
void Signal::connect(T *obj, void (*func)(T*, Signal *)) {
void Signal::connect(T *obj, void (T::*func)(Signal *)) {
ClassSignalEntrySpec<T> *ce = memnew(ClassSignalEntrySpec<T>());
ce->obj = obj;
ce->func = func;
@ -127,13 +126,13 @@ void Signal::connect(T *obj, void (*func)(T*, Signal *)) {
}
template <typename T>
void Signal::disconnect(T *obj, void (*func)(T*, Signal *)) {
void Signal::disconnect(T *obj, void (T::*func)(Signal *)) {
ClassSignalEntrySpec<T> t;
t.obj = obj;
t.func = func;
void* obj_ptr = t.obj_ptr;
void* func_ptr = t.func_ptr;
void *obj_ptr = t.obj_ptr;
void *func_ptr = t.func_ptr;
for (int i = 0; i < entries.size(); ++i) {
SignalEntry *e = entries[i];
@ -150,13 +149,13 @@ void Signal::disconnect(T *obj, void (*func)(T*, Signal *)) {
}
template <typename T>
bool Signal::is_connected(T *obj, void (*func)(T*, Signal *)) {
bool Signal::is_connected(T *obj, void (T::*func)(Signal *)) {
ClassSignalEntrySpec<T> t;
t.obj = obj;
t.func = func;
void* obj_ptr = t.obj_ptr;
void* func_ptr = t.func_ptr;
void *obj_ptr = t.obj_ptr;
void *func_ptr = t.func_ptr;
for (int i = 0; i < entries.size(); ++i) {
SignalEntry *e = entries[i];