sdl2_frt/src/render
2014-08-06 11:34:54 -07:00
..
direct3d Fixed mingw64 build and warnings 2014-07-07 10:26:28 -07:00
direct3d11 The YUV offset is 16 / 255, not 16 / 256 2014-07-03 10:22:12 -07:00
opengl Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 2014-08-06 11:34:54 -07:00
opengles Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 2014-07-07 23:26:34 -07:00
opengles2 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 2014-08-06 11:34:54 -07:00
psp Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
software Fixed uninitialized variable in some cases 2014-07-27 17:43:36 -07:00
mmx.h Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_d3dmath.c Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_d3dmath.h Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_render.c Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_sysrender.h Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_yuv_sw_c.h Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_yuv_sw.c Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00