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Fixes #2529, guard SDL_d3math.* with the proper defines
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@ -19,6 +19,8 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
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#include "SDL_stdinc.h"
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#include "SDL_d3dmath.h"
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@ -126,6 +128,9 @@ Float4X4 MatrixRotationZ(float r)
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m._33 = 1.0f;
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m._44 = 1.0f;
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return m;
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}
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#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,6 +20,7 @@
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*/
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#include "../SDL_internal.h"
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#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED
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/* Direct3D matrix math functions */
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@ -66,4 +67,6 @@ Float4X4 MatrixRotationX(float r);
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Float4X4 MatrixRotationY(float r);
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Float4X4 MatrixRotationZ(float r);
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#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */
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/* vi: set ts=4 sw=4 expandtab: */
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