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6ef1a25d18
Clayton Craft linux_input module is disabled by default, despite the comments in source code that it is otherwise: src/video/directfb/SDL_DirectFB_video.c: devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0); /* default: on */ src/video/directfb/SDL_DirectFB_video.h: #define DFBENV_USE_LINUX_INPUT "SDL_DIRECTFB_LINUX_INPUT" /* Default: on */ When using the directfb driver, the linux_input module is suppressed unless the SDL app is started with "SDL_DIRECTFB_LINUX_INPUT=1" set in the environment. I recall seeing at one point that the directfb folks recommended using linux_input over the other input drivers, but I am having trouble locating this recommendation. In any case, I believe that this should really be defaulted to 'on' since it's vastly superior to the other dfb input drivers! |
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.. | ||
SDL_DirectFB_dyn.c | ||
SDL_DirectFB_dyn.h | ||
SDL_DirectFB_events.c | ||
SDL_DirectFB_events.h | ||
SDL_DirectFB_modes.c | ||
SDL_DirectFB_modes.h | ||
SDL_DirectFB_mouse.c | ||
SDL_DirectFB_mouse.h | ||
SDL_DirectFB_opengl.c | ||
SDL_DirectFB_opengl.h | ||
SDL_DirectFB_render.c | ||
SDL_DirectFB_render.h | ||
SDL_DirectFB_shape.c | ||
SDL_DirectFB_shape.h | ||
SDL_DirectFB_video.c | ||
SDL_DirectFB_video.h | ||
SDL_DirectFB_window.c | ||
SDL_DirectFB_window.h | ||
SDL_DirectFB_WM.c | ||
SDL_DirectFB_WM.h |