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directfb: Fixed compiler warnings about unused variables.
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@ -84,11 +84,9 @@ DirectFB_CreateDefaultCursor(void)
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SDL_DFB_DEVICEDATA(dev);
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DFB_CursorData *curdata;
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DFBResult ret;
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DFBSurfaceDescription dsc;
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SDL_Cursor *cursor;
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Uint32 *dest;
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Uint32 *p;
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int pitch, i, j;
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SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor));
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@ -139,7 +137,6 @@ DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
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SDL_DFB_DEVICEDATA(dev);
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DFB_CursorData *curdata;
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DFBResult ret;
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DFBSurfaceDescription dsc;
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SDL_Cursor *cursor;
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Uint32 *dest;
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@ -184,7 +181,6 @@ static int
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DirectFB_ShowCursor(SDL_Cursor * cursor)
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{
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SDL_DFB_CURSORDATA(cursor);
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DFBResult ret;
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SDL_Window *window;
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window = SDL_GetFocusWindow();
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@ -239,7 +235,6 @@ DirectFB_WarpMouse(SDL_Window * window, int x, int y)
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
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DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
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DFBResult ret;
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int cx, cy;
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SDL_DFB_CHECKERR(windata->dfbwin->GetPosition(windata->dfbwin, &cx, &cy));
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@ -243,14 +243,8 @@ int
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DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
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{
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SDL_DFB_WINDOWDATA(window);
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DFBRegion region;
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DirectFB_GLContext *p;
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region.x1 = 0;
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region.y1 = 0;
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region.x2 = window->w;
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region.y2 = window->h;
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#if 0
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if (devdata->glFinish)
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devdata->glFinish();
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