sdl2_frt/include
Sam Lantinga b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
2018-10-26 09:27:31 -07:00
..
begin_code.h
close_code.h
SDL_assert.h
SDL_atomic.h
SDL_audio.h
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config_android.h
SDL_config_iphoneos.h Don't build SDL_JOYSTICK_HIDAPI by default on iOS 2018-10-26 09:27:31 -07:00
SDL_config_macosx.h
SDL_config_minimal.h
SDL_config_os2.h
SDL_config_pandora.h
SDL_config_psp.h
SDL_config_windows.h
SDL_config_winrt.h
SDL_config_wiz.h
SDL_config.h
SDL_config.h.cmake
SDL_config.h.in
SDL_copying.h
SDL_cpuinfo.h
SDL_egl.h
SDL_endian.h
SDL_error.h
SDL_events.h
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h
SDL_hints.h
SDL_joystick.h
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_log.h
SDL_main.h
SDL_messagebox.h
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl_glext.h
SDL_opengl.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_opengles2.h
SDL_opengles.h
SDL_pixels.h
SDL_platform.h
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h
SDL_revision.h
SDL_rwops.h
SDL_scancode.h
SDL_sensor.h
SDL_shape.h
SDL_stdinc.h
SDL_surface.h
SDL_system.h
SDL_syswm.h
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_memory.h
SDL_test_random.h
SDL_test.h
SDL_thread.h
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h
SDL_video.h
SDL_vulkan.h
SDL.h