sdl2_frt/src/render
David Ludwig a99bf4d705 WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1
Thanks to Sylvain Becker for pointing this out!
2014-03-24 22:51:03 -04:00
..
direct3d Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
direct3d11 WinRT: Call IDXGIDevice3::Trim before app-suspend, as required on Windows 8.1 2014-03-24 22:51:03 -04:00
opengl Static analysis fix: division by zero. 2014-03-20 11:14:44 -04:00
opengles Added missing copyright notices 2014-03-13 21:21:26 -07:00
opengles2 Added missing copyright notices 2014-03-13 21:21:26 -07:00
psp Fixed renderer flags to include support for target textures after the renderer is created. 2014-03-09 22:48:38 -07:00
software Added missing copyright notices 2014-03-13 21:21:26 -07:00
mmx.h
SDL_d3dmath.c Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
SDL_d3dmath.h Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
SDL_render.c Static analysis fix: uninitialized value. 2014-03-20 16:23:18 -04:00
SDL_sysrender.h Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
SDL_yuv_mmx.c
SDL_yuv_sw_c.h
SDL_yuv_sw.c Static analysis fix: division by zero. 2014-03-19 18:25:21 -04:00