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94233675c7
The projection and view matrices are now computed ahead of time, as they both get computed in the same spot, and typically not often. If this does, however, become a performance problem later on, this change can always be reverted. |
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direct3d | ||
direct3d11 | ||
opengl | ||
opengles | ||
opengles2 | ||
psp | ||
software | ||
mmx.h | ||
SDL_render.c | ||
SDL_sysrender.h | ||
SDL_yuv_mmx.c | ||
SDL_yuv_sw_c.h | ||
SDL_yuv_sw.c |