sdl2_frt/src/render
David Ludwig 94233675c7 WinRT: simplified the d3d11 vertex shader a bit
The projection and view matrices are now computed ahead of time, as they both get computed in the same spot, and typically not often.  If this does, however, become a performance problem later on, this change can always be reverted.
2013-12-26 11:03:43 -05:00
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direct3d Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful 2013-11-14 21:39:54 -08:00
direct3d11 WinRT: simplified the d3d11 vertex shader a bit 2013-12-26 11:03:43 -05:00
opengl Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer 2013-11-15 22:07:35 -08:00
opengles Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings 2013-10-20 21:56:15 -07:00
opengles2 WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in 2013-11-29 00:19:46 -05:00
psp
software Prevent conflicts when linking both SDL2 and SDL2_gfx 2013-10-20 21:34:38 -07:00
mmx.h
SDL_render.c WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
SDL_sysrender.h WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
SDL_yuv_mmx.c
SDL_yuv_sw_c.h
SDL_yuv_sw.c Fixed const/non-const warning 2013-10-03 03:31:05 -07:00