sdl2_frt/src/render/direct3d11
David Ludwig 94233675c7 WinRT: simplified the d3d11 vertex shader a bit
The projection and view matrices are now computed ahead of time, as they both get computed in the same spot, and typically not often.  If this does, however, become a performance problem later on, this change can always be reverted.
2013-12-26 11:03:43 -05:00
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SDL_render_d3d11.cpp WinRT: simplified the d3d11 vertex shader a bit 2013-12-26 11:03:43 -05:00