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begin_code.h
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Fixed bug 3807 - Remove restriction from DECLSPEC macro for OS/2
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2017-09-09 07:42:29 -07:00 |
close_code.h
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Fixed bug 3781 - unbalanced #pragma pack(pop) in close_code.h
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2017-08-28 09:41:00 -07:00 |
SDL_assert.h
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Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__)
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2017-08-17 21:35:46 -04:00 |
SDL_atomic.h
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Added support for aarch64 memory barrier instruction
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2017-11-19 23:36:54 -08:00 |
SDL_audio.h
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audio: fixed typo in Doxygen comment.
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2017-12-09 03:24:01 -05:00 |
SDL_bits.h
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Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4
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2017-08-31 15:17:59 -07:00 |
SDL_blendmode.h
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Fixed compiler warning with enum
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2017-08-14 10:14:07 -07:00 |
SDL_clipboard.h
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SDL_config_android.h
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Added SDL_fmod() and SDL_fmodf()
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2017-11-04 17:35:03 -07:00 |
SDL_config_iphoneos.h
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Fixed building for simulators or older iOS SDKs
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2017-12-07 17:47:01 -08:00 |
SDL_config_macosx.h
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macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
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2017-12-31 15:21:25 -04:00 |
SDL_config_minimal.h
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SDL_config_pandora.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_config_psp.h
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Added SDL_fmod() and SDL_fmodf()
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2017-11-04 17:35:03 -07:00 |
SDL_config_windows.h
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audio: Port WASAPI to WinRT, remove XAudio2 backend.
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2017-12-06 12:24:32 -05:00 |
SDL_config_winrt.h
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audio: Port WASAPI to WinRT, remove XAudio2 backend.
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2017-12-06 12:24:32 -05:00 |
SDL_config_wiz.h
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Added SDL_fmod() and SDL_fmodf()
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2017-11-04 17:35:03 -07:00 |
SDL_config.h
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revert files I didnt mean to commit!
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2017-09-29 10:15:44 -07:00 |
SDL_config.h.cmake
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Check for immintrin.h before using it in SDL_cpuinfo.h
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2017-12-11 12:00:12 -08:00 |
SDL_config.h.in
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Check for immintrin.h before using it in SDL_cpuinfo.h
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2017-12-11 12:00:12 -08:00 |
SDL_copying.h
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SDL_cpuinfo.h
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Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
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2017-12-12 16:25:43 -08:00 |
SDL_egl.h
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Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
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2017-11-27 15:07:07 -08:00 |
SDL_endian.h
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SDL_endian.h: add SDL_Swap16 and SDL_Swap32 for Watcom/x86 as inline asm
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2017-08-17 21:32:00 -04:00 |
SDL_error.h
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SDL_events.h
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Fixed bug 2263 - Event timestamp members are undocumented
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2017-08-14 21:40:40 -07:00 |
SDL_filesystem.h
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SDL_gamecontroller.h
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SDL_gesture.h
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SDL_haptic.h
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SDL_hints.h
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Fixed bug 4004 - iOS: don't hide keyboard on RETURN
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2017-12-19 10:57:21 -08:00 |
SDL_joystick.h
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Exposed the joystick locking functions for multi-threaded access to the joystick API
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2017-10-10 11:10:15 -07:00 |
SDL_keyboard.h
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SDL_keycode.h
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Added a note about number key keycodes always being SDLK_0...SDLK_9 even on AZERTY layouts
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2017-08-12 15:45:46 -07:00 |
SDL_loadso.h
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SDL_log.h
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Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
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2017-08-14 06:28:21 -07:00 |
SDL_main.h
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Fixed bug 3926 - SDL_main export
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2017-11-01 17:41:25 -07:00 |
SDL_messagebox.h
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SDL_mouse.h
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SDL_mutex.h
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SDL_name.h
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SDL_opengl_glext.h
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SDL_opengl.h
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add missing os/2 apientry defs to SDL_opengl.h
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2017-08-19 11:15:58 -07:00 |
SDL_opengles2_gl2.h
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SDL_opengles2_gl2ext.h
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SDL_opengles2_gl2platform.h
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SDL_opengles2_khrplatform.h
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SDL_opengles2.h
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SDL_opengles.h
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SDL_pixels.h
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Added support for Android video textures
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2017-12-12 12:52:17 -08:00 |
SDL_platform.h
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winrt: Patched to compile on Ryan's workstation. :)
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2017-12-06 13:48:51 -05:00 |
SDL_power.h
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SDL_quit.h
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Updated copyright for 2017
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2017-01-01 18:33:28 -08:00 |
SDL_rect.h
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SDL_render.h
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Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
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2017-12-08 14:30:10 -08:00 |
SDL_revision.h
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revert files I didnt mean to commit!
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2017-09-29 10:15:44 -07:00 |
SDL_rwops.h
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Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
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2017-08-09 11:58:38 -07:00 |
SDL_scancode.h
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SDL_shape.h
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SDL_stdinc.h
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Added SDL_fmod() and SDL_fmodf()
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2017-11-04 17:35:03 -07:00 |
SDL_surface.h
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Updated SDL's YUV support, many thanks to Adrien Descamps
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2017-11-12 22:51:12 -08:00 |
SDL_system.h
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Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
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2017-12-10 09:10:02 -08:00 |
SDL_syswm.h
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Fixed bug 3752 - minor os2 defines
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2017-08-14 10:15:38 -07:00 |
SDL_test_assert.h
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SDL_test_common.h
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SDL_test_compare.h
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SDL_test_crc32.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_test_font.h
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We don't need to pass the renderer into SDLTest_CleanupTextDrawing()
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2017-09-08 04:53:31 -07:00 |
SDL_test_fuzzer.h
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SDL_test_harness.h
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SDL_test_images.h
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SDL_test_log.h
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SDL_test_md5.h
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SDL_test_memory.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_test_random.h
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SDL_test.h
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Added functions to query and set the SDL memory allocation functions:
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2017-10-12 13:44:28 -07:00 |
SDL_thread.h
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Fixed bug 3842 - fix SDL_thread.h for emx
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2017-09-23 12:38:47 -07:00 |
SDL_timer.h
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SDL_touch.h
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SDL_types.h
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SDL_version.h
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Updated version to 2.0.8 since SDL_image depends on it
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2017-11-04 21:58:48 -07:00 |
SDL_video.h
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Fixed typos (thanks Martin!)
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2017-12-04 20:21:52 -08:00 |
SDL_vulkan.h
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vulkan: use "unsigned int" instead of "unsigned"
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2017-09-06 19:35:36 -04:00 |
SDL.h
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Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h
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2017-08-27 23:13:15 -07:00 |