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https://github.com/Relintai/sdl2_frt.git
synced 2024-11-21 20:47:19 +01:00
Fixed comments in headers for doxygen output.
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@ -38,7 +38,7 @@
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extern "C" {
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#endif
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typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
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typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */
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/**
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* \brief Cursor types for SDL_CreateSystemCursor().
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@ -39,12 +39,12 @@ extern "C" {
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#endif
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/* RWops Types */
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#define SDL_RWOPS_UNKNOWN 0U /* Unknown stream type */
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#define SDL_RWOPS_WINFILE 1U /* Win32 file */
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#define SDL_RWOPS_STDFILE 2U /* Stdio file */
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#define SDL_RWOPS_JNIFILE 3U /* Android asset */
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#define SDL_RWOPS_MEMORY 4U /* Memory stream */
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#define SDL_RWOPS_MEMORY_RO 5U /* Read-Only memory stream */
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#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */
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#define SDL_RWOPS_WINFILE 1U /**< Win32 file */
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#define SDL_RWOPS_STDFILE 2U /**< Stdio file */
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#define SDL_RWOPS_JNIFILE 3U /**< Android asset */
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#define SDL_RWOPS_MEMORY 4U /**< Memory stream */
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#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */
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/**
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* This is the read/write operation structure -- very basic.
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@ -445,7 +445,7 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size
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#ifndef HAVE_M_PI
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#ifndef M_PI
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#define M_PI 3.14159265358979323846264338327950288 /* pi */
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#define M_PI 3.14159265358979323846264338327950288 /**< pi */
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#endif
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#endif
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@ -229,9 +229,9 @@ struct SDL_SysWMinfo
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struct
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{
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#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
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NSWindow __unsafe_unretained *window; /* The Cocoa window */
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NSWindow __unsafe_unretained *window; /**< The Cocoa window */
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#else
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NSWindow *window; /* The Cocoa window */
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NSWindow *window; /**< The Cocoa window */
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#endif
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} cocoa;
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#endif
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@ -239,13 +239,13 @@ struct SDL_SysWMinfo
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struct
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{
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#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
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UIWindow __unsafe_unretained *window; /* The UIKit window */
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UIWindow __unsafe_unretained *window; /**< The UIKit window */
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#else
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UIWindow *window; /* The UIKit window */
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UIWindow *window; /**< The UIKit window */
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#endif
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GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
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GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
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} uikit;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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@ -208,7 +208,7 @@ typedef enum
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{
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SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
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SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
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SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
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SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
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} SDL_GLprofile;
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typedef enum
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