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Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
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@ -24,7 +24,7 @@
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*
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* This is a simple file to encapsulate the EGL API headers.
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*/
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#ifndef _MSC_VER
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#if !defined(_MSC_VER) && !defined(__ANDROID__)
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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@ -29,7 +29,6 @@
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#include "SDL_system.h"
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#include "SDL_android.h"
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#include <EGL/egl.h>
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#include "keyinfotable.h"
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