.. |
atomic
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SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
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2018-09-27 11:55:02 +03:00 |
audio
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android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
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2018-12-04 12:34:45 +01:00 |
core
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Fix warnings detected on Android build
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2018-12-06 15:46:40 +01:00 |
cpuinfo
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Windows: NEON detection and intrinsic includes on Visual Studio
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2018-12-04 16:50:31 +01:00 |
dynapi
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Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
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2018-11-10 16:15:48 -04:00 |
events
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Made it more clear that the values being compared are floats
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2018-12-06 09:09:05 -08:00 |
file
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Small stack allocations fall back to malloc if they're unexpectedly large.
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2018-10-22 20:50:32 -04:00 |
filesystem
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revert the recent typecast assignment changes (see bug #4079)
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2018-02-12 17:00:00 +03:00 |
haptic
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Linux Haptic: Fix periodic.magnitude value
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2018-12-06 14:26:18 -05:00 |
hidapi
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Don't build SDL_JOYSTICK_HIDAPI by default on iOS
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2018-10-26 09:27:31 -07:00 |
joystick
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Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
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2018-12-07 12:02:08 -08:00 |
libm
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libm: Watcom defines huge=__huge: undefine it to fix build using Watcom.
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2018-11-18 11:50:20 +03:00 |
loadso
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Small stack allocations fall back to malloc if they're unexpectedly large.
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2018-10-22 20:50:32 -04:00 |
main
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winmain: Patched to compile on C89 compilers.
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2018-10-29 20:18:50 -04:00 |
power
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SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
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2018-10-15 11:01:00 +03:00 |
render
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opengles2: fix prototype of glDeleteBuffers
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2018-12-06 10:24:44 +01:00 |
sensor
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Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
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2018-11-19 21:17:00 -08:00 |
stdlib
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os/2 bits for SDL_malloc.c -- from libffi
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2018-11-18 19:28:20 +03:00 |
test
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Fix warnings detected on Android build
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2018-12-06 09:22:00 +01:00 |
thread
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Fix warnings detected on Android build
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2018-12-06 09:22:00 +01:00 |
timer
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Fix warnings detected on Android build
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2018-12-06 15:46:40 +01:00 |
video
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Fixed bug 4415 - SDL menu bar is nonstandard on Mac
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2018-12-08 11:06:40 -08:00 |
SDL_assert_c.h
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Add and update include guards
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2018-10-28 21:36:48 +01:00 |
SDL_assert.c
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Small stack allocations fall back to malloc if they're unexpectedly large.
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2018-10-22 20:50:32 -04:00 |
SDL_dataqueue.c
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Updated copyright for 2018
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2018-01-03 10:03:25 -08:00 |
SDL_dataqueue.h
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Updated copyright for 2018
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2018-01-03 10:03:25 -08:00 |
SDL_error_c.h
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Updated copyright for 2018
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2018-01-03 10:03:25 -08:00 |
SDL_error.c
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Updated copyright for 2018
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2018-01-03 10:03:25 -08:00 |
SDL_hints.c
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Updated copyright for 2018
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2018-01-03 10:03:25 -08:00 |
SDL_internal.h
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Small stack allocations fall back to malloc if they're unexpectedly large.
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2018-10-22 20:50:32 -04:00 |
SDL_log.c
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Small stack allocations fall back to malloc if they're unexpectedly large.
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2018-10-22 20:50:32 -04:00 |
SDL.c
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Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
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2018-11-19 21:17:00 -08:00 |