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Leonardo Structure SDL_gestureTouch gets reallocated for every new added gesture but its never freed. Proposed patch add the function SDL_GestureQuit() that takes care of doing that and gets called when TouchQuit is called. Gabriel Jacobo Thanks for the patch. I think it needs a bit of extra work though, looking at the code in SDL_gesture.c , I see that SDL_numGestureTouches only goes up, I think the right fix here involves adding SDL_GestureDelTouch (hooked into SDL_DelTouch) as well as SDL_GestureQuit (as you posted in your patch). |
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.. | ||
atomic | ||
audio | ||
core | ||
cpuinfo | ||
dynapi | ||
events | ||
file | ||
filesystem | ||
haptic | ||
joystick | ||
libm | ||
loadso | ||
main | ||
power | ||
render | ||
stdlib | ||
test | ||
thread | ||
timer | ||
video | ||
SDL_assert_c.h | ||
SDL_assert.c | ||
SDL_dataqueue.c | ||
SDL_dataqueue.h | ||
SDL_error_c.h | ||
SDL_error.c | ||
SDL_hints.c | ||
SDL_internal.h | ||
SDL_log.c | ||
SDL.c |