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Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries
Simon Hug Some code in SDL loads libraries with SDL_LoadObject to get more information or use newer APIs. SDL_LoadObject may fail, set an error message and SDL will continue with some fallback code. Since SDL will overwrite the error or exit the function with a return value that indicates success, the error form SDL_LoadObject for the optional stuff might as well be cleared right away.
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@ -150,6 +150,7 @@ LoadLibSampleRate(void)
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SDL_assert(SRC_lib == NULL);
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SRC_lib = SDL_LoadObject(SDL_LIBSAMPLERATE_DYNAMIC);
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if (!SRC_lib) {
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SDL_ClearError();
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return SDL_FALSE;
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}
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@ -269,7 +269,9 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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}
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}
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if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
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SDL_LoadObject(d3dcompiler);
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if (SDL_LoadObject(d3dcompiler) == NULL) {
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SDL_ClearError();
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}
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}
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#endif
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@ -351,6 +351,7 @@ IME_Init(SDL_VideoData *videodata, HWND hwnd)
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videodata->ime_himm32 = SDL_LoadObject("imm32.dll");
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if (!videodata->ime_himm32) {
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videodata->ime_available = SDL_FALSE;
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SDL_ClearError();
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return;
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}
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videodata->ImmLockIMC = (LPINPUTCONTEXT2 (WINAPI *)(HIMC))SDL_LoadFunction(videodata->ime_himm32, "ImmLockIMC");
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@ -113,11 +113,15 @@ WIN_CreateDevice(int devindex)
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data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT)) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
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data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
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data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG)) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
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} else {
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SDL_ClearError();
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}
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data->shcoreDLL = SDL_LoadObject("SHCORE.DLL");
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if (data->shcoreDLL) {
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data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *)) SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor");
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} else {
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SDL_ClearError();
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}
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/* Set the function pointers */
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