sdl2_frt/include
2017-12-09 03:24:01 -05:00
..
begin_code.h Fixed bug 3807 - Remove restriction from DECLSPEC macro for OS/2 2017-09-09 07:42:29 -07:00
close_code.h Fixed bug 3781 - unbalanced #pragma pack(pop) in close_code.h 2017-08-28 09:41:00 -07:00
SDL_assert.h
SDL_atomic.h Added support for aarch64 memory barrier instruction 2017-11-19 23:36:54 -08:00
SDL_audio.h audio: fixed typo in Doxygen comment. 2017-12-09 03:24:01 -05:00
SDL_bits.h Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4 2017-08-31 15:17:59 -07:00
SDL_blendmode.h
SDL_clipboard.h
SDL_config_android.h Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
SDL_config_iphoneos.h Fixed building for simulators or older iOS SDKs 2017-12-07 17:47:01 -08:00
SDL_config_macosx.h Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library 2017-12-04 20:35:01 -08:00
SDL_config_minimal.h
SDL_config_pandora.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_config_psp.h Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
SDL_config_windows.h audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
SDL_config_winrt.h audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
SDL_config_wiz.h Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
SDL_config.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_config.h.cmake audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
SDL_config.h.in audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
SDL_copying.h
SDL_cpuinfo.h Only include Intel intrinsics header on x86 and x64 2017-11-11 16:20:00 -08:00
SDL_egl.h Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK 2017-11-27 15:07:07 -08:00
SDL_endian.h
SDL_error.h
SDL_events.h
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h
SDL_hints.h hints: Add "metal" to the list of SDL_RENDER_DRIVER hints. 2017-12-08 17:43:57 -05:00
SDL_joystick.h Exposed the joystick locking functions for multi-threaded access to the joystick API 2017-10-10 11:10:15 -07:00
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_log.h
SDL_main.h Fixed bug 3926 - SDL_main export 2017-11-01 17:41:25 -07:00
SDL_messagebox.h
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl_glext.h
SDL_opengl.h add missing os/2 apientry defs to SDL_opengl.h 2017-08-19 11:15:58 -07:00
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_opengles2.h
SDL_opengles.h
SDL_pixels.h
SDL_platform.h winrt: Patched to compile on Ryan's workstation. :) 2017-12-06 13:48:51 -05:00
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 2017-12-08 14:30:10 -08:00
SDL_revision.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_rwops.h
SDL_scancode.h
SDL_shape.h
SDL_stdinc.h Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
SDL_surface.h Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
SDL_system.h
SDL_syswm.h
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_test_font.h We don't need to pass the renderer into SDLTest_CleanupTextDrawing() 2017-09-08 04:53:31 -07:00
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_memory.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_test_random.h
SDL_test.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_thread.h Fixed bug 3842 - fix SDL_thread.h for emx 2017-09-23 12:38:47 -07:00
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
SDL_video.h Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
SDL_vulkan.h vulkan: use "unsigned int" instead of "unsigned" 2017-09-06 19:35:36 -04:00
SDL.h Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h 2017-08-27 23:13:15 -07:00