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This is the best option for macOS and iOS, the only platforms with Metal. Pre-Metal versions of these platforms will fall back to OpenGL (ES), as appropriate. Huge thanks to Alexander Szpakowski, who worked incredibly hard to get the Metal renderer to such a high-quality state! |
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direct3d | ||
direct3d11 | ||
metal | ||
opengl | ||
opengles | ||
opengles2 | ||
psp | ||
software | ||
SDL_d3dmath.c | ||
SDL_d3dmath.h | ||
SDL_render.c | ||
SDL_sysrender.h | ||
SDL_yuv_sw_c.h | ||
SDL_yuv_sw.c |