sdl2_frt/src/render
Ryan C. Gordon 0a70590118 render: Prefer the Metal renderer over OpenGL.
This is the best option for macOS and iOS, the only platforms with Metal.

Pre-Metal versions of these platforms will fall back to OpenGL (ES), as
appropriate.

Huge thanks to Alexander Szpakowski, who worked incredibly hard to get the
Metal renderer to such a high-quality state!
2018-12-19 18:10:02 -05:00
..
direct3d direct3d: be more aggressive about resetting invalidated cached state. 2018-12-03 09:26:05 -05:00
direct3d11 direct3d11: Fixed missing rendering of solid primitives. 2018-11-17 14:39:42 -05:00
metal metal: Implement SDL_LockTexture for YUV formats. 2018-12-19 18:27:21 -04:00
opengl Back out change initializing renderer blend mode incorrectly. 2018-11-17 12:12:29 -08:00
opengles opengles: Fixed compiler warnings. 2018-11-17 16:24:52 -05:00
opengles2 opengles2: fix prototype of glDeleteBuffers 2018-12-06 10:24:44 +01:00
psp
software Warnings: fix a documentation warning and missing prototypes 2018-12-05 16:13:12 +01:00
SDL_d3dmath.c
SDL_d3dmath.h
SDL_render.c render: Prefer the Metal renderer over OpenGL. 2018-12-19 18:10:02 -05:00
SDL_sysrender.h render: Add floating point versions of various draw APIs. 2018-10-23 01:34:03 -04:00
SDL_yuv_sw_c.h Add and update include guards 2018-10-28 21:36:48 +01:00
SDL_yuv_sw.c