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direct3d11: Fixed missing rendering of solid primitives.
Fixes Bugzilla #4388.
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@ -1565,6 +1565,8 @@ D3D11_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
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return -1;
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}
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cmd->data.draw.count = count;
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for (i = 0; i < count; i++) {
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verts->pos.x = points[i].x + 0.5f;
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verts->pos.y = points[i].y + 0.5f;
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@ -1595,6 +1597,8 @@ D3D11_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
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return -1;
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}
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cmd->data.draw.count = count;
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for (i = 0; i < count; i++) {
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verts->pos.x = rects[i].x;
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verts->pos.y = rects[i].y;
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@ -1662,6 +1666,8 @@ D3D11_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
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return -1;
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}
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cmd->data.draw.count = 1;
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verts->pos.x = dstrect->x;
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verts->pos.y = dstrect->y;
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verts->pos.z = 0.0f;
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@ -1743,6 +1749,8 @@ D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
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miny = -center->y;
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maxy = dstrect->h - center->y;
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cmd->data.draw.count = 1;
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verts->pos.x = minx;
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verts->pos.y = miny;
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verts->pos.z = 0.0f;
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