direct3d11: Fixed missing rendering of solid primitives.

Fixes Bugzilla #4388.
This commit is contained in:
Ryan C. Gordon 2018-11-17 14:39:42 -05:00
parent 782f1685ff
commit fde7592ada

View File

@ -1565,6 +1565,8 @@ D3D11_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
return -1;
}
cmd->data.draw.count = count;
for (i = 0; i < count; i++) {
verts->pos.x = points[i].x + 0.5f;
verts->pos.y = points[i].y + 0.5f;
@ -1595,6 +1597,8 @@ D3D11_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
return -1;
}
cmd->data.draw.count = count;
for (i = 0; i < count; i++) {
verts->pos.x = rects[i].x;
verts->pos.y = rects[i].y;
@ -1662,6 +1666,8 @@ D3D11_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
return -1;
}
cmd->data.draw.count = 1;
verts->pos.x = dstrect->x;
verts->pos.y = dstrect->y;
verts->pos.z = 0.0f;
@ -1743,6 +1749,8 @@ D3D11_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture *
miny = -center->y;
maxy = dstrect->h - center->y;
cmd->data.draw.count = 1;
verts->pos.x = minx;
verts->pos.y = miny;
verts->pos.z = 0.0f;