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render: Prefer the Metal renderer over OpenGL.
This is the best option for macOS and iOS, the only platforms with Metal. Pre-Metal versions of these platforms will fall back to OpenGL (ES), as appropriate. Huge thanks to Alexander Szpakowski, who worked incredibly hard to get the Metal renderer to such a high-quality state!
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@ -80,6 +80,9 @@ static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_D3D11
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&D3D11_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_METAL
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&METAL_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL
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&GL_RenderDriver,
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#endif
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@ -92,9 +95,6 @@ static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_DIRECTFB
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&DirectFB_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_METAL
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&METAL_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_PSP
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&PSP_RenderDriver,
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#endif
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