Commit Graph

6 Commits

Author SHA1 Message Date
Ryan C. Gordon
93a6191cdc emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.

This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.

This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.
2017-04-20 13:00:54 -04:00
Sam Lantinga
45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga
bdca510fd6 simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks 2016-09-13 00:03:28 -07:00
Ryan C. Gordon
d05ae1941c emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
2016-08-12 19:59:00 -04:00
Sam Lantinga
42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00