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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)
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@ -391,11 +391,24 @@ Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, vo
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x = touchEvent->touches[i].canvasX / (float)window_data->windowed_width;
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y = touchEvent->touches[i].canvasY / (float)window_data->windowed_height;
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if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
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SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
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} else if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
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if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) {
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if (!window_data->finger_touching) {
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window_data->finger_touching = SDL_TRUE;
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window_data->first_finger = id;
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SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y);
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SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f);
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} else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) {
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if ((window_data->finger_touching) && (window_data->first_finger == id)) {
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SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y);
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}
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SDL_SendTouchMotion(deviceId, id, x, y, 1.0f);
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} else {
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if ((window_data->finger_touching) && (window_data->first_finger == id)) {
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SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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window_data->finger_touching = SDL_FALSE;
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}
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SDL_SendTouch(deviceId, id, SDL_FALSE, x, y, 1.0f);
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}
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}
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@ -24,6 +24,7 @@
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#define _SDL_emscriptenvideo_h
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_touch_c.h"
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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@ -45,6 +46,9 @@ typedef struct SDL_WindowData
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SDL_bool external_size;
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int requested_fullscreen_mode;
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SDL_bool finger_touching; /* for mapping touch events to mice */
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SDL_FingerID first_finger;
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} SDL_WindowData;
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#endif /* _SDL_emscriptenvideo_h */
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