Commit Graph

5365 Commits

Author SHA1 Message Date
Sam Lantinga
03fc5eebcb Fixed building with C++ 2019-03-19 10:56:46 -07:00
Sam Lantinga
8177388e5e Fixed declaration of SDL_main_func for C++ 2019-03-19 08:29:34 -07:00
Sam Lantinga
4d8ac6b8b2 Added support for building SDL as a dynamic library on tvOS 2019-03-19 07:53:39 -07:00
Sam Lantinga
de82759c84 Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Ryan C. Gordon
edebdeb47f testgesture: Make the background gray.
This is so you can see it on systems that have a minimal window manager and
a black background.
2019-03-17 12:45:19 -04:00
Sam Lantinga
82ebe63f9a Fixed Visual Studio build 2019-03-16 19:46:37 -07:00
Sam Lantinga
d49f1faeb1 Fixed iOS build 2019-03-16 19:46:27 -07:00
Sam Lantinga
cf7c05c282 Fixed Mac OS X build 2019-03-16 19:44:04 -07:00
Sam Lantinga
fd946a48dc Fixed configure error if pkg modules aren't available 2019-03-16 19:32:59 -07:00
Sebastian Krzyszkowiak
6311c7cf95 emscripten: force resize event when pixel ratio changes
Without this, applications can't react to changed canvas size on window zoom.
2019-03-16 19:08:59 -07:00
Sam Lantinga
b8bd0aa0bd Fixed bug 4450 - SDL_mouse.c fails to compile with CMake generated Visual Studio files if SDL_VIDEO_VULKAN 0/undefined
Max Waine

SDL_mouse.c, if compiled for Windows, requires GetDoubleClickTime to compile (available from winuser.h). Without Vulkan present this fails to compile as the include chain for winuser.h is the following.

SDL_mouse.c -> SDL_sysvideo.h -> SDL_vulkan_internal.h -> SDL_windows.h -> windows.h -> winuser.h.
Problem is that SDL_vulkan_internal.h doesn't include SDL_windows.h if Vulkan isn't present, so under MinGW/GCC it will give a -Wimplicit-function-declaration warning for GetDoubleClickTime, and under MSVC fails to compile completely.

The solution to this would be to simplify the include chain: including SDL_windows.h under the same condition as GetDoubleClickTime (#ifdef __WIN32__) in SDL_mouse.c (or another file that isn't quite so indirectly included).
2019-03-16 19:07:34 -07:00
Sam Lantinga
faf97978ea Fixed bug 4511 - SDL_gamecontrollerdb Mapping for Sony Playstation USB controller
Renaud Lepage

Simply submitting a new mapping.
2019-03-16 19:03:13 -07:00
Silent
b6a45f1a8d Fixed DualShock 3 mapping 2019-02-14 20:46:58 +01:00
Sam Lantinga
35255342cd Fixed bug 4525 - Fix crash in ALSA_HotplugThread caused by bad return value check
Anthony Pesch

Fix snd_device_name_hint return value check

According to the ALSA documentation, snd_device_name_hint returns 0 on
success, otherwise a negative error code. The code previously only
considered -1 to be an error, which let other error codes through
resulting in a segfault when hints (which was NULL) was dereferenced
2019-03-16 18:48:21 -07:00
Sam Lantinga
55f18d3625 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection
Stian Skjelstad

check if $sdl_framework is set, before checking if directory exists

Patch that was merged here https://hg.libsdl.org/SDL/rev/ad4968de54ec made it impossible for the SDL2 detection to fail, since one of the if statements fails to check if a variable is set or not.

if test -d $sdl_framework; then

can evaluate to true in some shells. I guess it falls into undefined behaviour when looking at the POSIX standard.
2019-03-16 18:45:10 -07:00
Sam Lantinga
8bc59f87ec Fixed CVE-2019-7635 and bug 4498 - Heap-Buffer Overflow in Blit1to4 pertaining to SDL_blit_1.c
Petr Pisar

The root cause is that the POC BMP file declares 3 colors used and 4 bpp palette, but pixel at line 28 and column 1 (counted from 0) has color number 3. Then when the image loaded into a surface is passed to SDL_DisplayFormat(), in order to convert it to a video format, a used bliting function looks up a color number 3 in a 3-element long color bliting map. (The map obviously has the same number entries as the surface format has colors.)

Proper fix should refuse broken BMP images that have a pixel with a color index higher than declared number of "used" colors. Possibly more advanced fix could try to relocate the out-of-range color index into a vacant index (if such exists).
2019-03-16 18:34:33 -07:00
Jimb Esser
0f148eb651 Fix polling left trigger reporting right trigger's values. 2019-03-16 18:12:26 -07:00
Jimb Esser
58ca76bee3 Fix DirectInput error codes being lost 2019-03-16 18:11:09 -07:00
Ethan Lee
c528615626 hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
Note that a single USB device is responsible for all 4 joysticks, so a large
rewrite of the DeviceDriver functions was necessary to allow a single device to
produce multiple joysticks.
2019-03-12 20:27:54 -04:00
Sam Lantinga
938a5508d1 Fixed bug 4452 - Please replace AC_HELP_STRING with AS_HELP_STRING
Hugh McMaster

AC_HELP_STRING is deprecated and is considered an obsolete macro in autoconf 2.69.

Please replace AC_HELP_STRING with AS_HELP_STRING.
2019-03-16 17:47:59 -07:00
Sam Lantinga
40e3c015f1 Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
Hugh McMaster
cada4b8b8e Use host system pkg-config when (cross-)compiling and convert to PKG_CHECK_MODULES
Fixes Bug 3575
2019-02-03 20:06:18 +11:00
Ryan C. Gordon
12c5cda6bf Fix compiler warnings. 2019-03-16 00:08:19 -04:00
Ryan C. Gordon
08dc8cc20a testgesture: Add dependency to SDLtest to Visual Studio project. 2019-03-15 23:54:42 -04:00
Ryan C. Gordon
6727408d2c testgesture: cleaned up code formatting, etc. 2019-03-15 22:39:31 -04:00
Ryan C. Gordon
7cc0a606d8 testgesture: minor cleanups. 2019-03-15 22:17:21 -04:00
Ryan C. Gordon
5897ed85f5 test: Moved testgesture.c over to the common SDLtest framework. 2019-03-15 22:16:02 -04:00
Ryan C. Gordon
f95ca7bb8e events: Disable all the signal-handling code on platforms without support.
So on Windows, for example, this mostly becomes a few empty functions.
2019-03-15 16:13:19 -04:00
Ryan C. Gordon
8a5a05c168 events: Let arbitrary signals to simulate iOS/Android backgrounding events.
This lets you build a custom embedded device that roughly offers the "this
process is going to the background NOW" semantics of SDL on a mobile device.
2019-03-15 15:51:05 -04:00
Ryan C. Gordon
911bf6241b events: Make debug logging of the event queue a hint instead of an #ifdef.
This makes it easy to toggle it on when debugging a new platform (or just
getting more visibility into an app) without having to rebuild SDL.
2019-03-15 14:08:30 -04:00
Sylvain Becker
cbe80d4708 KMSDRM: valid file descriptors could positive or 0. -1 is invalid. (Bug 4530) 2019-03-13 14:54:51 +01:00
Sylvain Becker
3bc1a8b619 Android: minor comment update 2019-03-13 14:08:21 +01:00
Sylvain Becker
063c0c2a73 Android: check SDL is initialized before sending the event
Avoid error message:
SDLActivity thread ends (error=Video subsystem has not been initialized)
2019-03-13 09:39:30 +01:00
Sam Lantinga
82758efc46 [iOS DAC] Fix touch events getting from SDL2 to source2. 2019-03-12 14:45:04 -07:00
Sam Lantinga
d05eec7207 Fixed initial display orientation at Android app start 2019-03-12 14:44:25 -07:00
Sam Lantinga
1a8e3a0270 HIDAPI: fix bug that caused non-HID class parts of composite devices to have windows HID functions called on them. 2019-03-12 14:44:12 -07:00
Sylvain Becker
cddb285cdb Fixed bug 4513 - Wayland, fix crash when remove event is sent (from Sebastian Krzyszkowiak) 2019-03-12 20:04:08 +01:00
Sylvain Becker
052b4f2969 SDL_EVDEV_kbd_init: uninitialized data for ioctl (Bug 4530)
Only two chars are used but the full prototype is:

int tioclinux(struct tty_struct *tty, unsigned long arg)

==5010== Syscall param ioctl(TIOCLINUX) points to uninitialised byte(s)
==5010==    at 0x53E73C7: ioctl (syscall-template.S:78)
==5010==    by 0x4A887DA: SDL_EVDEV_Init (SDL_evdev.c:163)
==5010==    by 0x4A7D157: KMSDRM_VideoInit (SDL_kmsdrmvideo.c:509)
==5010==    by 0x497D959: SDL_VideoInit_REAL (SDL_video.c:529)
==5010==    by 0x487ACBC: SDL_InitSubSystem_REAL (SDL.c:171)
==5010==    by 0x487B052: SDL_Init_REAL (SDL.c:256)
==5010==    by 0x488F7D6: SDL_Init (SDL_dynapi_procs.h:85)
2019-03-12 14:20:37 +01:00
Sylvain Becker
b28e956b8c Fixed bug 4542 - Image flipped vertically when rendering on texture
Have to recompute  viewport because projection/glOrtho is different
wether rendering is on target texture or not
2019-03-12 07:59:53 +01:00
Sylvain Becker
28f54ee439 SDL_MouseQuit(): clear mouse->cur_cursor (Bug 4530) 2019-03-11 15:31:46 +01:00
Sylvain Becker
7b27594274 KMSDRM: missing return value in VideoInit() (Bug 4530) 2019-03-11 15:27:42 +01:00
Sylvain Becker
3b49ee5261 KMSDRM: change calls free() to SDL_free() (Bug 4529) 2019-03-11 15:22:40 +01:00
Sylvain Becker
2fd4aee149 Un-activate some routine on mips because they are slowers (Bug 4503) 2019-02-23 09:36:56 +01:00
Sylvain Becker
47fb781b94 BlitNtoN BlitNtoNKey: remove non-aligned word read/store (bpp 3<->4) (Bug 4503)
Mips and (old) ARM doesn't allow word read/write when adress isn't 4bytes
aligned. So just remove that.
2019-02-22 09:30:45 +01:00
Ryan C. Gordon
6fbe9e23fa raspberry: expose second display.
This lets apps see and choose between both an HDMI and DSI-connected display,
such as a television and the Pi Foundation's official touchscreen. It only
exposes the second display if the hardware reports that it is connected.
2019-02-19 23:46:54 -05:00
Sylvain Becker
90a075d75f Fix windows build 2019-02-18 22:48:14 +01:00
Sylvain Becker
e9a7b6973a Fix bug 4053: Blit issues on Big Endian CPU 2019-02-18 22:06:53 +01:00
Sam Lantinga
ea4c4cfc28 Fixed bug 4500 - Heap-Buffer Overflow in Map1toN pertaining to SDL_pixels.c
Petr Pisar

The reproducer has these data in BITMAPINFOHEADER:

biSize = 40
biBitCount = 8
biClrUsed = 131075

SDL_LoadBMP_RW() function passes biBitCount as a color depth to SDL_CreateRGBSurface(), thus 256-color pallete is allocated. But then biClrUsed colors are read from a file and stored into the palette. SDL_LoadBMP_RW should report an error if biClrUsed is greater than 2^biBitCount.
2019-02-18 07:50:33 -08:00
Sylvain Becker
afd1b3dae4 Fix invalid memory access and optimise Blit_3or4_to_3or4__*
Fix invalid write at last pixel of the surface:
  when surface has no padding (pitch == w * bpp) and bpp is 3
  with Blit, no colorkey, and NO_ALPHA same or inverse rgb triplet

Optimise by using int32 access:

BGR24 -> ARGB8888 :  faster x1.897875   (362405 -> 190953)
RGB24 -> ABGR8888 :  faster x1.660416   (363304 -> 218803)

ABGR8888 -> RGB24 :  faster x1.686319   (334962 -> 198635)
ARGB8888 -> BGR24 :  faster x1.691868   (324524 -> 191814)
BGR24 -> RGB888 :  faster x1.678459   (326811 -> 194709)
BGR888 -> RGB24 :  faster x1.731772   (327724 -> 189242)
RGB24 -> BGR888 :  faster x1.690989   (328916 -> 194511)
RGB888 -> BGR24 :  faster x1.698333   (326175 -> 192056)
2019-02-17 16:20:23 +01:00
Sylvain Becker
1aa2ad2fe8 Better naming for the blit permutation variables 2019-02-09 17:40:32 +01:00