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https://github.com/Relintai/sdl2_frt.git
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test: Moved testgesture.c over to the common SDLtest framework.
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@ -22,6 +22,9 @@
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#include <emscripten/emscripten.h>
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#endif
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#include "SDL_test.h"
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#include "SDL_test_common.h"
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#define WIDTH 640
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#define HEIGHT 480
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#define BPP 4
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@ -32,6 +35,7 @@
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#define VERBOSE 0
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static SDLTest_CommonState *state;
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static SDL_Event events[EVENT_BUF_SIZE];
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static int eventWrite;
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@ -40,7 +44,7 @@ static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF
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SDL_Surface *screen;
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SDL_Window *window;
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SDL_bool quitting = SDL_FALSE;
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int quitting = 0;
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typedef struct {
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float x,y;
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@ -113,9 +117,15 @@ void drawKnob(SDL_Surface* screen,Knob k) {
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(k.p.y+k.r/2*SDL_sinf(k.ang))*screen->h,k.r/4*screen->w,0);
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}
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void DrawScreen(SDL_Surface* screen, SDL_Window* window)
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void DrawScreen(SDL_Window* window)
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{
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SDL_Surface* screen = SDL_GetWindowSurface(window);
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int i;
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if (!screen) {
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return;
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}
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#if 1
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SDL_FillRect(screen, NULL, 0);
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#else
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@ -155,33 +165,22 @@ void DrawScreen(SDL_Surface* screen, SDL_Window* window)
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SDL_UpdateWindowSurface(window);
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}
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/* Returns a new SDL_Window if window is NULL or window if not. */
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SDL_Window* initWindow(SDL_Window *window, int width,int height)
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{
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if (!window) {
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window = SDL_CreateWindow("Gesture Test",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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width, height, SDL_WINDOW_RESIZABLE);
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}
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return window;
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}
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void loop()
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{
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SDL_Event event;
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SDL_RWops *stream;
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int i;
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while(SDL_PollEvent(&event))
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{
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SDLTest_CommonEvent(state, &event, &quitting);
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/* Record _all_ events */
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events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
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eventWrite++;
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switch (event.type)
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{
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case SDL_QUIT:
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quitting = SDL_TRUE;
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym)
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{
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@ -206,22 +205,10 @@ void loop()
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stream = SDL_RWFromFile("gestureSave", "r");
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SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
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SDL_RWclose(stream);
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break;
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case SDLK_ESCAPE:
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quitting = SDL_TRUE;
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break;
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}
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break;
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case SDL_WINDOWEVENT:
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if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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if (!(window = initWindow(window, event.window.data1, event.window.data2)) ||
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!(screen = SDL_GetWindowSurface(window)))
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{
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SDL_Quit();
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exit(1);
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}
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}
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break;
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case SDL_FINGERMOTION:
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#if VERBOSE
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SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
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@ -264,7 +251,12 @@ void loop()
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break;
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}
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}
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DrawScreen(screen, window);
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for (i = 0; i < state->num_windows; ++i) {
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if (state->windows[i]) {
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DrawScreen(state->windows[i]);
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}
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}
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#ifdef __EMSCRIPTEN__
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if (quitting) {
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@ -275,24 +267,36 @@ void loop()
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int main(int argc, char* argv[])
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{
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window = NULL;
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screen = NULL;
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quitting = SDL_FALSE;
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int i;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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quitting = 0;
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/* gesture variables */
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knob.r = .1f;
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knob.ang = 0;
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if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
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/* !!! FIXME: there should be an SDLTest_CommonDefaultArgs() so apps don't need this. */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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if (!(window = initWindow(window, WIDTH, HEIGHT)) ||
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!(screen = SDL_GetWindowSurface(window)))
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{
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SDL_Quit();
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state->window_title = "Gesture Test";
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state->window_w = WIDTH;
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state->window_h = HEIGHT;
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state->skip_renderer = SDL_TRUE;
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for (i = 1; i < argc;) {
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const int consumed = SDLTest_CommonArg(state, i);
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if (consumed == 0) {
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SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
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return 1;
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}
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i += consumed;
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}
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if (!SDLTest_CommonInit(state)) {
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return 1;
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}
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#ifdef __EMSCRIPTEN__
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@ -303,7 +307,7 @@ int main(int argc, char* argv[])
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}
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#endif
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SDL_Quit();
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SDLTest_CommonQuit(state);
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return 0;
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}
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