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Simple Directmedia Layer
afd1b3dae4
Fix invalid write at last pixel of the surface: when surface has no padding (pitch == w * bpp) and bpp is 3 with Blit, no colorkey, and NO_ALPHA same or inverse rgb triplet Optimise by using int32 access: BGR24 -> ARGB8888 : faster x1.897875 (362405 -> 190953) RGB24 -> ABGR8888 : faster x1.660416 (363304 -> 218803) ABGR8888 -> RGB24 : faster x1.686319 (334962 -> 198635) ARGB8888 -> BGR24 : faster x1.691868 (324524 -> 191814) BGR24 -> RGB888 : faster x1.678459 (326811 -> 194709) BGR888 -> RGB24 : faster x1.731772 (327724 -> 189242) RGB24 -> BGR888 : faster x1.690989 (328916 -> 194511) RGB888 -> BGR24 : faster x1.698333 (326175 -> 192056) |
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acinclude | ||
android-project | ||
android-project-ant | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
src | ||
test | ||
VisualC | ||
VisualC-WinRT | ||
visualtest | ||
wayland-protocols | ||
Xcode | ||
Xcode-iOS | ||
.hgignore | ||
Android.mk | ||
autogen.sh | ||
BUGS.txt | ||
cmake_uninstall.cmake.in | ||
CMakeLists.txt | ||
configure | ||
configure.in | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.os2 | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.txt | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
SDL2Config.cmake | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0 --- https://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)