Commit Graph

3474 Commits

Author SHA1 Message Date
Philipp Wiesemann
18125f76df Fixed missing return warning in test program source. 2013-12-24 19:55:41 +01:00
Sam Lantinga
2521e49769 Setting the mouse in relative mode implies grabbing the mouse.
This fixes getting mouse button events in raw input relative mode on X11.
2013-12-23 17:55:06 -08:00
Sam Lantinga
7aef2350cf Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"

When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
2013-12-23 17:37:22 -08:00
Sam Lantinga
7fe277cd6a Fixed float to int conversion warning, which was a legitimate bug. 2013-12-23 17:15:32 -08:00
Sam Lantinga
8e0dfef153 Print events with SDL_Log() so they show up in Visual Studio debug output
Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga
112f60a486 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. 2013-12-23 15:55:08 -08:00
Sam Lantinga
03aece5452 Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup 2013-12-23 15:10:03 -08:00
Sam Lantinga
746928350f Added support for double-clicks, through a new "clicks" field in the mouse button event. 2013-12-23 12:17:52 -08:00
Sam Lantinga
3666c1f7ca Explicitly initialize COM with multi-threaded support.
This is the safest option for applications that use COM, multi-threaded or not.
2013-12-23 10:54:27 -08:00
Gabriel Jacobo
b5a6c407d0 [Android] Define SDL_VIDEO_OPENGL_ES2 2013-12-16 10:03:26 -03:00
Ryan C. Gordon
45f785f0af Enable ccache for Raspberry Pi buildbot script. 2013-12-15 00:21:42 -05:00
Gabriel Jacobo
ec1cb49eab Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo
4a8c296712 Context sharing for EGL 2013-12-13 09:48:12 -03:00
Gabriel Jacobo
2159de66c4 [Android] Poll joysticks every three seconds 2013-12-12 14:55:33 -03:00
Sam Lantinga
35ab76d083 Fixed bug 2050 - Obvious bugs in SDL_ltoa and SDL_lltoa
pjz

SDL_ltoa(-2147483648,s,10) only returns "-" because there is a bug in the code:

    if ( value < 0 ) {
        *bufp++ = '-';
        value = -value;
    }

but -(-2147483648) is still -2147483648 (0x80000000) as signed int (or long), so the following loop doesn't run at all. Similar bug are also in SDL_lltoa.

BTW, there is no sanity check for radix.
2013-12-11 21:17:24 -08:00
Sam Lantinga
fcf692276a Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer

This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo
bfcd28c1e6 [Android] Hotplugging support for joysticks 2013-12-10 16:24:11 -03:00
Ryan C. Gordon
d01ad02be7 Hook up SDL_acos and SDL_asin properly. 2013-12-09 15:17:20 -05:00
Sam Lantinga
5e656f8950 Associate the environment with any thread that calls Android_JNI_GetEnv(), in case it's been manually created with pthread_create() or C++11. 2013-12-07 11:19:52 -08:00
Sam Lantinga
44afc2a305 Fixed crash if no window has keyboard focus 2013-12-06 16:12:18 -08:00
Sam Lantinga
4ab350d4f2 Fixed detecting the wired XBox 360 controller on Linux
Also added some more debug output to detect issues
2013-12-06 09:13:31 -08:00
Sam Lantinga
c78476dadc Fixed compiler warning on Visual Studio 2013-12-06 08:24:00 -08:00
Sam Lantinga
fc78e98221 Added missing header for file IO 2013-12-05 09:54:22 -08:00
Sam Lantinga
7afb76824e Added code missed in the resolve 2013-12-05 09:29:04 -08:00
Sam Lantinga
43825e275a Clean up the cursor clipping area when quitting SDL.
This fixes the cursor being clipped after the streaming client quits when streaming Dungeons of Dredmor
2013-12-05 09:14:56 -08:00
Gabriel Jacobo
77d2d55e1e [Android] Handle native thread finishing when not commanded from the Java side 2013-12-05 10:51:38 -03:00
Gabriel Jacobo
6c495a806a [Android] Signal the resume semaphore after pushing the relevant events
Ref: Request in #2242
2013-12-03 12:09:58 -03:00
Gabriel Jacobo
5ac1813451 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.

controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Sam Lantinga
013d99823d Fixed error return value in SDL_EGL_CreateSurface(), thanks to Mike Kasprzak 2013-12-02 23:54:35 -08:00
Gabriel Jacobo
d0d07decc1 Adding WhatsNew.txt changes
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
95ec90aa8a Adds controllermap utility to test suite. 2013-12-02 19:35:04 -03:00
Gabriel Jacobo
45ae148aef Adds SDL_GameControllerAddMappingsFromFile 2013-12-02 19:34:08 -03:00
Gabriel Jacobo
7d9e42f28c Select EGL config when creating the EGL surface 2013-12-02 10:08:57 -03:00
Gabriel Jacobo
f848adff5f Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Philipp Wiesemann
c933166401 Fixed bug 2258 - Crash when using Android clipboard
chw

The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Ryan C. Gordon
e9af6dcd93 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
Fixes Bugzilla #2262.
2013-11-23 15:52:49 -05:00
Philipp Wiesemann
5aa702fe74 Removed second return statement. 2013-11-23 18:37:36 +01:00
Philipp Wiesemann
01acbd389b Fixed spaces in license comment. 2013-11-23 18:34:27 +01:00
Philipp Wiesemann
2aa4974bf9 Removed include of no more needed header. 2013-11-23 18:29:36 +01:00
Gabriel Jacobo
7a18a6747b [Android] Fixes #2264, handle joystick open/closed state properly 2013-11-23 09:47:25 -03:00
Sam Lantinga
a3bb007ee5 Fixed double-free of the window shape path 2013-11-23 02:02:29 -08:00
Gabriel Jacobo
4abeed93c7 Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
Gabriel Jacobo
61959aa67b OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
Gabriel Jacobo
45dbff2ee4 [Android] Fixes #2247, enable hardware acceleration by default.
Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.

Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
2013-11-22 10:26:28 -03:00
Ryan C. Gordon
a218717111 Query version for X11 XInput2 multitouch separately from base XInput2. 2013-11-20 21:17:26 -05:00
Gabriel Jacobo
9095952ac4 Clean up X11 OpenGL ES backend
If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.
2013-11-20 12:51:18 -03:00
Ryan C. Gordon
2f30140418 Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
Fixes Bugzilla #2249.
2013-11-19 15:25:00 -05:00
Ryan C. Gordon
825a68983a -fvisibility=hidden is no longer a requirement for dynamic X11.
We don't clash with Xlib symbols anymore.
2013-11-19 15:00:39 -05:00
Gabriel Jacobo
131a072503 Find the best EGL config available between those returned by eglChooseConfig
This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
2013-11-19 11:04:05 -03:00
Gabriel Jacobo
47139fb3eb Adds testgles2
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)

Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00