1
0
mirror of https://github.com/Relintai/sdl2_frt.git synced 2024-12-20 22:16:49 +01:00

Context sharing for EGL

This commit is contained in:
Gabriel Jacobo 2013-12-13 09:48:12 -03:00
parent 2159de66c4
commit 4a8c296712

View File

@ -340,7 +340,7 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
EGL_NONE
};
EGLContext egl_context;
EGLContext egl_context, share_context = EGL_NO_CONTEXT;
if (!_this->egl_data) {
/* The EGL library wasn't loaded, SDL_GetError() should have info */
@ -350,11 +350,15 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
if (_this->gl_config.major_version) {
context_attrib_list[1] = _this->gl_config.major_version;
}
if (_this->gl_config.share_with_current_context) {
share_context = (EGLContext)SDL_GL_GetCurrentContext();
}
egl_context =
_this->egl_data->eglCreateContext(_this->egl_data->egl_display,
_this->egl_data->egl_config,
EGL_NO_CONTEXT, context_attrib_list);
share_context, context_attrib_list);
if (egl_context == EGL_NO_CONTEXT) {
SDL_SetError("Could not create EGL context");