Commit Graph

6585 Commits

Author SHA1 Message Date
Ryan C. Gordon
940419b0a6 uikit: Fixed a typo in a comment. 2020-11-10 13:09:59 -05:00
Sam Lantinga
c3dea23120 Added support for reading the paddles on a Xbox Elite Series 2 controller in Bluetooth mode 2020-11-09 22:39:33 -08:00
Dylan Fan
02de820008 Add Zhaoxin processor support
CPU Vendor ID "Shanghai" and "CentaurHauls" belongs to Zhaoxin.

Background:
Shanghai Zhaoxin Semiconductor Co., Ltd ("Zhaoxin") , established in 2013,
headquartered in Zhangjiang, Shanghai, China. Zhaoxin aims at providing
general-purpose x86 processors.

Related Zhaoxin Linux Kernel patch can be found at
https://lore.kernel.org/lkml/01042674b2f741b2aed1f797359bdffb@zhaoxin.com
Best regards.
2020-11-09 20:36:35 -08:00
Sam Lantinga
fb4a406af2 Don't put 'm' in the GUID for Xbox and PS4 controllers on iOS 2020-11-09 18:45:22 -08:00
Sam Lantinga
f656d8456e Fixed typo in the documentation 2020-11-09 10:29:10 -08:00
Sam Lantinga
f8b8bd0ba1 ControllerList: recategorize controller as swtich pro and not switch input-only controller 2020-11-09 10:12:02 -08:00
Sam Lantinga
f76ca05729 ControllerList: add unknown xbox controller from minidumps 2020-11-09 10:11:59 -08:00
Sam Lantinga
94924f012b Fix failing to set high priority for threads on Linux desktop.
Debugging inside rtkit showed we were failing the RLIMIT_RTTIME check, now that we're asking for realtime and not just high-priority due to a change in SDL.

Between that and the DBus code in SDL being wrong in previous changelist I'm not sure how this could have ever worked.
2020-11-09 10:11:55 -08:00
Sam Lantinga
abf9dfd5c2 Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste.
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"

Docs:

http://git.0pointer.net/rtkit.git/tree/README

CLIENTS:
        To be able to make use of realtime scheduling clients may
        request so with a small D-Bus interface that is accessible on
        the interface org.freedesktop.RealtimeKit1 as object
        /org/freedesktop/RealtimeKit1 on the service
        org.freedesktop.RealtimeKit1:

                void MakeThreadRealtime(u64 thread_id, u32 priority);

                void MakeThreadHighPriority(u64 thread_id, s32 priority);
2020-11-09 10:11:38 -08:00
Sam Lantinga
5d34e3c690 Fixed linking iOS shared library 2020-11-09 09:47:19 -08:00
Sam Lantinga
1577366c36 Fixed duplicated switch statement processing Xbox controller dpad state 2020-11-08 23:49:03 -08:00
Bart van der Werf
3d92e8c742 hidapi: Also parse data[12] with dpad values on the xb1s controller 2020-10-21 10:43:46 -04:00
Sam Lantinga
1ef45c1801 Fixed bug 5339 - Minor memory leak in SDL_x11events.c
wcodelyokoyt

The atom name that X11_GetAtomName() returns never gets freed, which result in a minor memory leak (14 bytes?) every time the user drops a file on a window.
You can see the line in question here:
6b6170caf6/src/video/x11/SDL_x11events.c (L1350)

Fix: call XFree on name after the while loop.
2020-11-08 23:40:17 -08:00
Sam Lantinga
723d76c8ec Fixed bug 5333 - Replace character of legacy code page with utf-8 one.
Joel Linn

This patch fixes a MSVC warning, which is dependent on the regional settings of the build system. Although the character is inside a comment and harmless, it is undesirable to disable the warning for this.
2020-11-08 23:34:59 -08:00
Ryan C. Gordon
c3a32605f8 testvulkan: Patched to compile with SDL's internal Vulkan headers. 2020-11-09 04:55:15 -05:00
Ryan C. Gordon
0e4ce84801 opengl: Make diagonal lines match the software renderer.
OpenGL leaves the final line segment open, SDL's software renderer does not,
so we need a tiny bit of trigonometry here to move one more pixel in the right
direction.
2020-11-08 20:57:17 -05:00
Ryan C. Gordon
da49f79500 opengles: use glDrawArrays() correctly with GL_LINE_STRIP. 2020-11-08 19:56:12 -05:00
Ryan C. Gordon
de6d0ac55a uikit: Patched to compile on older iOS SDKs. 2020-11-08 18:11:42 -05:00
Ryan C. Gordon
93a2c58c7e opengl: Use GL_LINE_STRIP instead of breaking down into seperate GL_LINES.
Surely GL drivers have improved in the last seven years. I hope...?
2020-11-08 12:37:09 -05:00
Sylvain Becker
b198febb62 Documentation: fix minor gamecontroller parameter warning 2020-11-08 10:22:27 +01:00
Ryan C. Gordon
731a5d1c53 metal: Fix line drawing, again. 2020-11-08 03:18:05 -05:00
Sam Lantinga
4ea1a10bd2 Added stub controller LED functions for WGI and RAWINPUT (thanks meyraud!) 2020-11-07 02:49:22 -08:00
Sam Lantinga
009b62f1c2 Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
Sam Lantinga
3a4388489a Document the Xbox One Elite paddle buttons 2020-11-06 17:06:41 -08:00
Sam Lantinga
749062e72b Implemented SDL_GameControllerSetLED() for iOS/tvOS 2020-11-06 16:53:13 -08:00
Sam Lantinga
faeac6e86c Added additional game controller button support on iOS/tvOS 2020-11-06 16:42:46 -08:00
Sam Lantinga
cf8d3befe6 Added iOS controllermap test 2020-11-06 16:01:43 -08:00
Sam Lantinga
5a92edee03 Don't try to map the accelerometer as a game controller 2020-11-06 15:54:18 -08:00
Sam Lantinga
d5e367a466 Fixed build so CoreBluetooth framework is only needed by hidapi
Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
2020-11-06 14:45:36 -08:00
Sam Lantinga
59a644fb01 iOS should use the same size window for the controller tests as other platforms
Otherwise the position of the button and axis elements won't be correct
2020-11-06 14:44:26 -08:00
Sam Lantinga
fbf0484a17 Embed the hidapi framework for the iOS and tvOS game controller test 2020-11-06 14:08:11 -08:00
Sam Lantinga
9a446aa92e Note that SDL_CONTROLLER_BUTTON_AUX1 is sent for the PS4/PS5 touchpad button on the HIDAPI driver. 2020-11-06 13:55:51 -08:00
Sam Lantinga
1bd4b7fdf1 Updated iOS tests and demos for latest SDL linking requirements 2020-11-06 13:03:07 -08:00
Sam Lantinga
e87fbb1aa7 Removed old iOS-only project and demos 2020-11-06 11:33:49 -08:00
Sam Lantinga
dc60b975f3 Removed old iOS-only project and demos 2020-11-06 11:32:59 -08:00
Sam Lantinga
3a3aaac221 Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
2020-11-06 11:30:52 -08:00
Sam Lantinga
a22beef402 Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4 2020-11-05 17:03:28 -08:00
Sam Lantinga
bd2dd3f6bb Added Android mapping for the Sony PS5 Controller 2020-11-05 15:36:15 -08:00
Sam Lantinga
4d79f9662f Added initial support for the Sony PS5 Controller 2020-11-05 15:02:54 -08:00
Sam Lantinga
e555d45331 Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
2020-11-05 11:07:54 -08:00
Ethan Lee
83cddd2ebc Add SDL_JoystickSetLED.
Currently, this is only supported by the PS4 HIDAPI driver.
2020-04-30 11:57:29 -04:00
Ryan C. Gordon
1b8dee7caf coreaudio: Remove unnecessary include of CoreServices.h 2020-10-31 11:32:40 -04:00
Ozkan Sezer
79221e85a0 SDL_stdinc.h: define _DARWIN_C_SOURCE on macOS for memset_pattern4()
hopefully fixes https://bugzilla.libsdl.org/show_bug.cgi?id=5107
2020-10-29 20:00:20 +03:00
Sylvain Becker
311ae829c7 Android: keep compatibility with older JDK 2020-10-28 14:03:05 +01:00
Sylvain Becker
97cf314526 Android: apply code simplications found with lint / Android Studio 2020-10-27 21:14:49 +01:00
Sam Lantinga
ddc0727bba Fixed implicit memcpy() when building for ARM64 on Windows (thanks Seigo!) 2020-10-27 09:00:42 -07:00
Ryan C. Gordon
010d5fba93 kmsdrm: Make this build with significantly older system libraries.
This allows one to build Raspberry Pi versions on an ancient version of
Raspbian and get both the KMSDRM and RPI video targets built into SDL, giving
maximum binary compatibility from linking against an older glibc, etc, but
also making one library that can access video on all RPi models and OS
releases.
2020-10-26 09:49:09 -04:00
Ozkan Sezer
f0c5841714 SDL_shape_internals.h: forward-declare struct SDL_ShapeTree. 2020-10-25 10:10:10 +03:00
Ozkan Sezer
a4040293dd os2: misc build fixes 2020-10-25 10:10:02 +03:00
Ozkan Sezer
bfc80d83c2 minor coding style cleanup 2020-10-25 03:55:02 +03:00