Fixed duplicated switch statement processing Xbox controller dpad state

This commit is contained in:
Sam Lantinga 2020-11-08 23:49:03 -08:00
parent 3d92e8c742
commit 1577366c36

View File

@ -845,44 +845,12 @@ HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
SDL_bool dpad_down = SDL_FALSE;
SDL_bool dpad_left = SDL_FALSE;
SDL_bool dpad_right = SDL_FALSE;
Uint8 dpad_state = (((data[11] >> 2) & 0x0F) | (data[12] & 0x0F));
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
switch (data[11] & 0x3C) {
case 4:
dpad_up = SDL_TRUE;
break;
case 8:
dpad_up = SDL_TRUE;
dpad_right = SDL_TRUE;
break;
case 12:
dpad_right = SDL_TRUE;
break;
case 16:
dpad_right = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 20:
dpad_down = SDL_TRUE;
break;
case 24:
dpad_left = SDL_TRUE;
dpad_down = SDL_TRUE;
break;
case 28:
dpad_left = SDL_TRUE;
break;
case 32:
dpad_up = SDL_TRUE;
dpad_left = SDL_TRUE;
break;
default:
break;
}
switch (data[12] & 0x0F) {
switch (dpad_state) {
case 1:
dpad_up = SDL_TRUE;
break;