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mirror of https://github.com/Relintai/sdl2_frt.git synced 2024-12-25 09:17:12 +01:00
Commit Graph

32 Commits

Author SHA1 Message Date
Ozkan Sezer
09142eb715 fix permissions 2019-06-12 13:56:20 +03:00
Sam Lantinga
aa80d279d3 Fix build with the 10.10 SDK 2019-06-11 08:33:30 -07:00
Sam Lantinga
30a5e90ba8 Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework
Dominik Reichardt

Similar to bug  the iOS test suite needs the metal framework to link. Same linking error in the final linking phase.
2019-06-08 14:29:05 -07:00
Ozkan Sezer
43d47f6b24 fix permissions 2018-11-15 07:20:02 +03:00
Sam Lantinga
2e348c1f59 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus

The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events.  Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Sam Lantinga
b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
2018-10-26 09:27:31 -07:00
Ozkan Sezer
f0549cc9c9 fix permissions 2018-10-23 09:10:02 +03:00
Sam Lantinga
c4918db580 Add exception handling to Android hidapi. 2018-10-22 14:55:42 -07:00
Sam Lantinga
568068048f Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
2018-10-18 15:41:50 -07:00
Sam Lantinga
30def8e26b Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Similar to bug/patch , the iOS Demo Xcode project needs to add the CoreBluetooth framework.
2018-10-18 15:40:39 -07:00
Ozkan Sezer
41da7b79c0 ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
Sam Lantinga
28602b1235 The volume was too high, clamp to SDL_MIX_MAXVOLUME 2017-09-22 11:15:57 -07:00
Sam Lantinga
e8187a3f78 Updated iOS keyboard test to cover text input rect and orientation changes 2017-09-14 09:56:16 -07:00
Alex Szpakowski
efc43a1d88 More cleanup of the iOS keyboard demo. 2017-08-15 23:00:54 -03:00
Alex Szpakowski
a0a09f646c Improve iOS keyboard demo code a bit. 2017-08-15 22:53:57 -03:00
Philipp Wiesemann
b84fe2c06b ios: Fixed math include in demos. 2017-05-25 23:01:59 +02:00
Philipp Wiesemann
37b49e6344 ios: Fixed compiler warnings about unused variables in demo. 2017-04-09 23:00:26 +02:00
Sam Lantinga
b4e069e7f8 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix

Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:

/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
 extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
 ^~~~~~

It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Philipp Wiesemann
f662f68066 iOS: Updated demo README. 2016-10-09 20:30:49 +02:00
Philipp Wiesemann
c2cb0b0ff4 iOS: Removed unused constant in demo. 2016-09-30 23:31:24 +02:00
Philipp Wiesemann
357c3dd746 iOS: Updated comment in demo. 2016-09-26 23:09:19 +02:00
Alex Szpakowski
a8b033d7c4 Update the code for the iOS demos to handle modern devices. Fixes bug 2016-09-25 00:23:35 -03:00
Alex Szpakowski
4209a1fd4c CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
2016-09-15 19:59:57 -03:00
Alex Szpakowski
f050576665 Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.

A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Philipp Wiesemann
f3ca4e4d50 iOS: Fixed compiling demos on C89 compilers. 2016-04-01 21:14:49 +02:00
Philipp Wiesemann
62ebc527d0 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo. 2016-03-28 21:01:46 +02:00
Philipp Wiesemann
bd60850b82 iOS: Fixed keyboard demo ignoring quit requests and window closing.
This also fixed a warning about an unused variable.
2016-03-28 21:01:26 +02:00
Philipp Wiesemann
e9ca5b28a6 iOS: Replaced #import with #include in two demos.
This extension to C is not required here and made the demos less portable.
2016-03-27 22:26:34 +02:00
Philipp Wiesemann
5fa0cbc4ba iOS: Restored older version of rectangles demo.
The demo did not draw rectangles like described in the demo README.
2016-03-27 22:25:13 +02:00
Philipp Wiesemann
16c479f332 iOS: Updated SDL version in demo README. 2016-03-27 22:24:10 +02:00
Alex Szpakowski
2bf6f1bcb7 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Philipp Wiesemann
0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00