mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
iOS: Restored older version of rectangles demo.
The demo did not draw rectangles like described in the demo README.
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@ -37,45 +37,50 @@ render(SDL_Renderer *renderer)
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int
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main(int argc, char *argv[])
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{
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if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO */) < 0)
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{
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printf("Unable to initialize SDL");
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SDL_Window *window;
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SDL_Renderer *renderer;
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int done;
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SDL_Event event;
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/* initialize SDL */
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fatalError("Could not initialize SDL");
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}
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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int landscape = 1;
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int modes = SDL_GetNumDisplayModes(0);
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int sx = 0, sy = 0;
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for (int i = 0; i < modes; i++)
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{
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SDL_DisplayMode mode;
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SDL_GetDisplayMode(0, i, &mode);
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if (landscape ? mode.w > sx : mode.h > sy)
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{
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sx = mode.w;
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sy = mode.h;
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/* seed random number generator */
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srand(time(NULL));
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/* create window and renderer */
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window =
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SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
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SDL_WINDOW_SHOWN);
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if (window == 0) {
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fatalError("Could not initialize Window");
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}
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer) {
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fatalError("Could not create renderer");
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}
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/* Fill screen with black */
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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/* Enter render loop, waiting for user to quit */
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done = 0;
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while (!done) {
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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done = 1;
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}
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}
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render(renderer);
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SDL_Delay(1);
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}
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printf("picked: %d %d\n", sx, sy);
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SDL_Window *_sdl_window = NULL;
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SDL_GLContext _sdl_context = NULL;
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_sdl_window = SDL_CreateWindow("fred",
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0, 0,
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sx, sy,
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SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
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SDL_SetHint("SDL_HINT_ORIENTATIONS", "LandscapeLeft LandscapeRight");
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int ax = 0, ay = 0;
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SDL_GetWindowSize(_sdl_window, &ax, &ay);
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printf("given: %d %d\n", ax, ay);
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/* shutdown SDL */
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SDL_Quit();
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return 0;
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}
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