Commit Graph

6964 Commits

Author SHA1 Message Date
Sylvain Becker
19a65a46a6 Fixed bug 5321 - crash in SDL_ConvertSurface with RLE surfaces
keep RLE information in flags when converting the surface
2020-10-17 21:47:05 +02:00
Ozkan Sezer
c70191d2b7 SDL_os2video.c (OS2_CreateDevice): remove duplicated assignment. 2020-10-17 07:37:00 +03:00
Ozkan Sezer
77d0f043e5 os2video.c: add missing FOURCC_R666 define, enable FOURCC_R666 case in _getSDLPixelFormatData(). 2020-10-16 23:50:00 +03:00
Sam Lantinga
99ed0d7ab9 Map the guide button by default on Android 11 2020-10-16 12:40:12 -07:00
Sam Lantinga
3755f6920f Added mapping for Xbox One S controller and PS4 controller on Android 11, including guide button 2020-10-16 12:40:10 -07:00
Sam Lantinga
b8ed432c3e Added a note about Android 11 2020-10-16 12:35:30 -07:00
Sam Lantinga
df52c50434 Backed out changeset 2f59f1264083 2020-10-16 09:45:40 -07:00
Ozkan Sezer
52b319fec9 minor update to os/2 config file and update.
binary (dll) output doesn't change.
2020-10-16 02:50:10 +03:00
Sam Lantinga
58976bda31 Allow more than one window on iOS as long as they're on different displays 2020-10-15 12:00:15 -07:00
Ozkan Sezer
a90f0400a5 os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
also renamed the 'debug' macro to debug_os2: the former was dangerously
a common name.

the binary (dll) output is precisely the same as before.
2020-10-15 21:37:30 +03:00
Sam Lantinga
bdc5129f13 Use a high priority dispatch queue for GCKeyboard and GCMouse events for the lowest latency possible
This appears to reduce latency between 1-4 ms on an iPad Pro.
2020-10-15 10:13:46 -07:00
Sam Lantinga
a3a0ef7527 Added support for low latency mouse and keyboard handling in iOS 14
The mouse support in iOS 14.0 has a bug with accumulating duplicate mouse deltas that won't be fixed until iOS 14.1, so we don't enable it until then.
2020-10-15 10:13:44 -07:00
Sam Lantinga
d9aea0c3a0 Update the existing haptic player when we rumble on iOS 2020-10-15 10:13:42 -07:00
Sam Lantinga
645a3280ec Fix iOS and tvOS builds
- Fix iOS and tvOS scheme names

- Add iOS/tvOS Developer signing identities and development team to iOS and
  tvOS shared library schemes
2020-10-15 10:13:40 -07:00
Manuel Alfayate Corchete
cca16c9cb1 kmsdrm: merge GetDisplayDPI implementation by bms20 <brett@mynah-software.com> 2020-10-15 17:56:19 +02:00
Ozkan Sezer
d27238751f os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
Ozkan Sezer
20db1471e5 added documentation docs/README-os2.md (based on original readme.os2). 2020-10-14 23:01:06 +03:00
Ozkan Sezer
5807cb3d31 os2: remove dependency to gradd.h from IBM's ddk which is non-free:
Add a minimal my_gradd.h containing structures and constants only used
by SDL_os2vman.c -- based on public knowledge from around the internet
including pages from http://www.osfree.org and http://www.edm2.com .
2020-10-14 23:01:06 +03:00
Ozkan Sezer
b6965a1774 os2: Andrey Vasilkin agreed that his code to be put under Zlib license:
add SDL license headers to geniconv sources.
2020-10-14 23:01:05 +03:00
Ozkan Sezer
1d9cf23e4c os2: updated copyright dates for 2020. header guard fixes. 2020-10-14 23:01:05 +03:00
Ozkan Sezer
a3d7913c07 SDL_os2audio.c (OS2_OpenDevice): change spec->samples assignment:
Original code assigned MCIMixSetup.ulSamplesPerSec value to it, but it
is just the freq... We now change spec->samples only either if it is 0
or we changed the frequency, by picking a default of ~46 ms at desired
frequency (code taken from SDL_audio.c:prepare_audiospec()).

With this, the crashes I have been experiencing are gone.
2020-10-14 23:01:05 +03:00
Ozkan Sezer
e112b776fc SDL_os2audio.c (OS2_OpenDevice): change {0} initializers to SDL_zero() 2020-10-14 23:01:05 +03:00
Ozkan Sezer
72594e255a SDL_os2audio.c (OS2_OpenDevice): remove assignment to wrong spec member
Correct assignment to 'format' member is done below, already.
2020-10-14 23:01:04 +03:00
Ozkan Sezer
fe2cc8d86c OS2_VideoQuit(): avoid double free()ing of displays.
Our caller SDL_VideoQuit() already frees display_modes, driverdata, etc.
Noticed in bitwiseworks' version at https://github.com/bitwiseworks/SDL2-os2
2020-10-14 23:01:04 +03:00
Ozkan Sezer
fba32ee21f OS2_VideoInit: zero the stSDLDisplay and stSDLDisplayMode variables
Fixes testdisplayinfo.exe crashing in SDL2-2.0.13.  (How it did work before?..)
2020-10-14 23:01:04 +03:00
Ozkan Sezer
54ced668c4 port from 2.0.12 to 2.0.13 / current SDL-hg repository.
- video:  VideoBootStrap->available() is gone.
- thread: all important SDL_CreateThread internal data now put into
          struct SDL_Thread: changes to SDL_SYS_CreateThread().
2020-10-14 23:01:04 +03:00
Ozkan Sezer
5da796fe52 os/2: port from SDL2-2.0.5 to SDL2-2.0.12
- events / video: SDL_SetDoubleClickTime() removed -- functionality
         moved to SDL_mouse.c:SDL_MouseDoubleClickTimeChanged().
- video: struct SDL_VideoDevice-> CreateWindow and CreateWindowFrom
         members renamed to CreateSDLWindow and CreateSDLWindowFrom
2020-10-14 23:01:03 +03:00
Ozkan Sezer
5d89217f6b os2/SDL_sysfilesystem.c: fix crash if one of the parameters is NULL
Has been happening with testfilesystem from 2.0.6 and newer because
of commit 572a721879ef.

Also set error strings in certain error conditions.

Also applied coding style / whitespace fixes, while I was there.
2020-10-14 23:01:03 +03:00
Ozkan Sezer
222f026899 os/2: port from SDL2-2.0.4 to SDL2-2.0.5:
changes to SDL_os2audio.c, SDL_os2video.c, os2/SDL_systhread.c in order
to accomodate SDL2-2.0.5 changes.
- audio:  WaitDone() is gone, CloseDevice() interface changes.
- events / video:  DropFile() changes:
          SDL_DROPBEGIN and SDL_DROPCOMPLETE events, window IDs for drops.
- thread: struct SDL_Thread->stacksize
2020-10-14 23:01:03 +03:00
Ozkan Sezer
5f3f67b16b os2/SDL_sysfilesystem.c: use OS/2 api DosCreateDir() instead of mkdir().
mkdir() from watcom and emx differ - the latter being unix-ish, so this
change avoids ifdefs.
2020-10-14 23:01:03 +03:00
Ozkan Sezer
4551c63372 os2: make testnative working -- imported from bitwiseworks' fork:
e2abc76b24
2020-10-14 23:01:02 +03:00
Ozkan Sezer
1b99d805db os2: updates from Andrey Vasilkin's 2020-09-07 sources. 2020-10-14 23:01:02 +03:00
Ozkan Sezer
aa790837eb os2: several warning fixes.
mostly those "W007: '&array' may not produce intended result" warnings
from Watcom, visible only in C++ mode.  one or two others here & there.
2020-10-14 23:01:02 +03:00
Ozkan Sezer
f9af19f51d os2: updates to SDL_systhread.c:
removed lots of garbage.  added SDL_PASSED_BEGINTHREAD_ENDTHREAD guard,
because the code requires it.
2020-10-14 23:01:02 +03:00
Ozkan Sezer
c218861946 os2: added a 2-byte padding to os2 SDL_PrivateAudioData 2020-10-14 23:01:01 +03:00
Ozkan Sezer
d1323eb0a9 os2: better error reporting from loadso 2020-10-14 23:01:01 +03:00
Ozkan Sezer
861ac81b37 os2: changes to debug macros 2020-10-14 23:01:01 +03:00
Ozkan Sezer
110a0f7bb1 os2: update include paths. add missing libc includes to geniconv. 2020-10-14 23:01:01 +03:00
Ozkan Sezer
74cfb81dbb os2: add port files for SDL2-2.0.4 from Andrey Vasilkin
only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic
minimal iconv.h based on public knowledge.
2020-10-14 23:01:00 +03:00
Ozkan Sezer
93e1449764 SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param
Fixes -Wdiscarded-qualifiers warnings from Wayland_data_source_add_data()
2020-10-14 15:50:04 +03:00
Sam Lantinga
eb1aba6105 Make the CoreHaptics framework optional on iOS and tvOS 2020-10-13 21:08:22 -07:00
Sam Lantinga
b9cbea354f video: Refresh Windows display list on WM_DISPLAYCHANGE
- Displays may have been added, removed or changed and all cached monitor
  handles are invalidated as a result.

- Display events are handled in three steps:
  1. Mark all currently know displays as invalid
  2. Enumerate all displays, adding new ones and marking known displays as valid
  3. Remove all displays still invalid after enumeration

- Display connect/disconnect events are sent when displays are added or removed
  after initial setup
2020-10-13 21:08:20 -07:00
Sam Lantinga
a558409b2e Only include CoreHaptics if we're building with rumble support 2020-10-13 21:08:18 -07:00
Sam Lantinga
75d5be974c Fixed compiling with an older iOS SDK 2020-10-13 21:08:17 -07:00
Sam Lantinga
6b62494ee4 Added support for controller battery status on iOS 14 2020-10-13 21:08:15 -07:00
Sam Lantinga
1b31e9f6dc Added support for game controller rumble on iOS 14 2020-10-13 21:08:13 -07:00
Sam Lantinga
2d7b33cb41 Added support for the controller home button on iOS 14 2020-10-13 21:08:11 -07:00
Ozkan Sezer
2daa670ce8 cmake: look for iconv in libc, too (bug #5316.) 2020-10-13 15:20:03 +03:00
Ozkan Sezer
6756851836 cmake: run updaterev.sh if(NOT CMAKE_HOST_WIN32)
... not if(NOT WINDOWS OR CYGWIN)
This way, it generates SDL_revision.h in cross-build environments too.
2020-10-13 14:45:10 +03:00
Ozkan Sezer
665cfa4981 cmake: check for alloca() in stdlib.h and malloc.h, too (bug #5316) 2020-10-13 14:32:15 +03:00